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Embedded PowerPC Bootloader Project, especially for Embedded PowerPC boards.
The code for this project is frozen. Development continues with the "U-Boot" project
(Universal Boot Loader, see http://sourceforge.net/projects/u-boot ).
This is a simple library for parsing & compiling mathematical formulas (also with variables). Compiled ones are stored in machine code in memory and are ready for fast calculations (for example integral calculations, function plotting and analysis).
Tomato is an experimental Java application development environment which aims to replace text-based Java programming with a point-and-click visual programming language. The prototype works sufficiently to help develop parts of itself.
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Introduction:
A set of macros to provide C/Pascal -like structures in assembly program:
if-else-endif, while-endWhile, repeat-until, switch-EndSwitch, for-EndFor, downFor-EndDownFor, try-catch-finally-EndTry.
Objective:
Encourage writing of assembly
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
IDE for rapid development of small and fast Windows applications in assembler. Advanced editor, intergrated compiler, code generating resource editor are included features. Asm Builder is a high level tool for a low level language.
Asm Builder is itsel
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
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Assembler Crew will develop many different parts in assembly that could be used freely in many other projects. It will build libraries in assembly. This is a project that aims to make many different assembly-based libraries and piece of code for other pro
Steini\\\'s Mini Compiler is a fast DOS 16 bit compiler. Please help to improve the programming language writing new commands. The compiler uses a set of assembly files for the compilation process.
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
The GDB (GNU debugger) RSP (remote serial protocol) allows remote debugging of embedded software. This project offers sourcecode of monitors so the developer only needs to burn flash EPROMs once, then use serial communication to download/debug.
A function is computable if it can be computed by a Turing machine.
A Turing machine is a very simple machine, but, logically speaking, has all the power of any digital computer. The Turing Optimizer utilizes this to superoptimize code.
This is an attempt to add PERL's datatypes and flexibility to C/C++. While it is currently just a library, I intend to create a compiler for the language PERC (PERl + C. Plus I can make lots of caffeine puns, which is always good.).
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the sourcecode released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
Notepad² is a text and sourcecode editor for Windows. Notepad² offers syntax coloration for common langages, customizable interface, auto-completion, macro recording and so much more !
zCOBOL portable mainframe COBOL compiler, part of the z390 project
The zCOBOL portable mainframe COBOL compiler with support for compiling multiple dialects of COBOL into any one of several target language executable programs including HLASM compatible mainframe assembler, Java, C++, or Intel assembler. All downloads and other information are kept at the z390 project site; see the home page link for more information.
A conversion of the Quake 3 Arena sourcecode from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.