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Atan is an interface to the RoboCup Soccer Server for the 2D simulation league. It should allow you to concentrate on the job of controlling your clients without having to worry about the communication syntax with SServer or creating the UDP connections.
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
A Java library as a tool to interact with a Robocup Soccer Server. It enables to play soccer with an Artificial Intelligence multi-agent team based on intelligence and decision algorithms coded in JESS language.
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JSoccerLab provides an advanced Integrated Development Environment (IDE) for RoboCup 3D Soccer Simulation developers. It helps developers to debug, and visualize what agents think. Also it is able to connect to 3D-Soccer Server as a monitor.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
The aim of the project ist to build a soccer team for the RoboCup Simulation Leage ontop the JIAC Java-based Intelligent Agent Componentware. The key technology are
intelligent software agents.
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This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
Socker is a framework for development of teams in the simulated robocup. The framework supports different types of agent architectures and works with soccer server 8.x