Showing 43 open source projects for "python games q learning"

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  • 1
    deep-q-learning

    deep-q-learning

    Minimal Deep Q Learning (DQN & DDQN) implementations in Keras

    The deep-q-learning repository authored by keon provides a Python-based implementation of the Deep Q-Learning algorithm — a cornerstone method in reinforcement learning. It implements the core logic needed to train an agent using Q-learning with neural networks (i.e. approximating Q-values via deep nets), setting up environment interaction loops, experience replay, network updates, and policy behavior.
    Downloads: 0 This Week
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  • 2
    RL Games

    RL Games

    RL implementations

    rl_games is a high-performance reinforcement learning framework optimized for GPU-based training, particularly in environments like robotics and continuous control tasks. It supports advanced algorithms and is built with PyTorch.
    Downloads: 1 This Week
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  • 3
    The Arcade Learning Environment

    The Arcade Learning Environment

    The Arcade Learning Environment (ALE) -- a platform for AI research

    ...This environment suite has been central to many RL breakthroughs, including value-based agents, deep Q-nets, and general-agent benchmarking, because the Atari games span many genres and present diverse learning challenges (pixels, actions, delayed rewards). The repository supports multi‐platform build (Linux, macOS, Windows), vectorized execution of games, Python bindings, Gymnasium registration, and a large set of game ROMs bundled for convenience. ...
    Downloads: 16 This Week
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  • 4
    Amazing-Python-Scripts

    Amazing-Python-Scripts

    Curated collection of Amazing Python scripts

    Amazing-Python-Scripts is a collaborative repository that collects a wide variety of Python scripts designed to demonstrate practical programming techniques and automation tasks. The project includes scripts ranging from beginner-level utilities to more advanced applications involving machine learning, data processing, and system automation. Its goal is to provide developers with useful coding examples that can solve everyday problems, automate repetitive tasks, or serve as learning exercises. ...
    Downloads: 0 This Week
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  • 5
    RL with PyTorch

    RL with PyTorch

    Clean, Robust, and Unified PyTorch implementation

    RL with PyTorch is a research-oriented repository that provides implementations of deep reinforcement learning algorithms using the PyTorch framework. The project focuses on helping developers and researchers understand reinforcement learning methods by providing clean and reproducible implementations of well-known algorithms. It includes code for popular deep reinforcement learning techniques such as Deep Q-Networks, policy gradient methods, actor-critic architectures, and other modern RL...
    Downloads: 0 This Week
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  • 6
    Adapters

    Adapters

    A Unified Library for Parameter-Efficient Learning

    Adapters is an add-on library to HuggingFace's Transformers, integrating 10+ adapter methods into 20+ state-of-the-art Transformer models with minimal coding overhead for training and inference. Adapters provide a unified interface for efficient fine-tuning and modular transfer learning, supporting a myriad of features like full-precision or quantized training (e.g. Q-LoRA, Q-Bottleneck Adapters, or Q-PrefixTuning), adapter merging via task arithmetics or the composition of multiple adapters...
    Downloads: 0 This Week
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  • 7
    OpenSpiel

    OpenSpiel

    Environments and algorithms for research in general reinforcement

    ...OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python. To try OpenSpiel in Google Colaboratory, please refer to open_spiel/colabs subdirectory.
    Downloads: 2 This Week
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  • 8
    NBA Sports Betting Machine Learning

    NBA Sports Betting Machine Learning

    NBA sports betting using machine learning

    NBA-Machine-Learning-Sports-Betting is an open-source Python project that applies machine learning techniques to predict outcomes of National Basketball Association games for analytical and betting-related research. The system gathers historical team statistics and game data spanning multiple seasons, beginning with the 2007–2008 NBA season and continuing through the present.
    Downloads: 2 This Week
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  • 9
    DeepTutor

    DeepTutor

    AI-Powered Personalized Learning Assistant

    DeepTutor is an AI-powered tutoring and learning assistant framework designed to automatically teach, explain, and reinforce academic or technical concepts in depth according to a learner’s specific needs. It goes beyond simple Q&A by constructing multi-stage educational narratives, breaking down complex topics into sequenced “lesson steps,” and offering prompts, examples, and exercises that build on each other in a logical curriculum. The core architecture combines LLM-based reasoning with...
    Downloads: 8 This Week
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  • 10
    TextWorld

    TextWorld

    ​TextWorld is a sandbox learning environment for the training

    TextWorld is a learning environment designed to train reinforcement learning agents to play text-based games, where actions and observations are entirely in natural language. Developed by Microsoft Research, TextWorld focuses on language understanding, planning, and interaction in complex, narrative-driven environments. It generates games procedurally, enabling scalable testing of agents’ natural language processing and decision-making abilities.
    Downloads: 0 This Week
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  • 11
    AlphaZero.jl

    AlphaZero.jl

    A generic, simple and fast implementation of Deepmind's AlphaZero

    ...This makes them hardly accessible for students, researchers and hackers. Many simple Python implementations can be found on Github, but none of them is able to beat a reasonable baseline on games such as Othello or Connect Four. As an illustration, the benchmark in the README of the most popular of them only features a random baseline, along with a greedy baseline that does not appear to be significantly stronger.
    Downloads: 14 This Week
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  • 12
    PettingZoo

    PettingZoo

    An API standard for multi-agent reinforcement learning environments

    PettingZoo is a standardized API and library for multi-agent reinforcement learning (MARL) environments. It provides a broad set of environments and tools to facilitate the development and evaluation of multi-agent algorithms.
    Downloads: 1 This Week
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  • 13
    PennyLane

    PennyLane

    A cross-platform Python library for differentiable programming

    A cross-platform Python library for differentiable programming of quantum computers. Train a quantum computer the same way as a neural network. Built-in automatic differentiation of quantum circuits, using the near-term quantum devices directly. You can combine multiple quantum devices with classical processing arbitrarily! Support for hybrid quantum and classical models, and compatible with existing machine learning libraries.
    Downloads: 0 This Week
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  • 14
    Godot RL Agents

    Godot RL Agents

    An Open Source package that allows video game creators

    godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
    Downloads: 0 This Week
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  • 15
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community....
    Downloads: 8 This Week
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  • 16
    AndroidEnv

    AndroidEnv

    RL research on Android devices

    android_env is a reinforcement learning (RL) environment developed by Google DeepMind that enables agents to interact with Android applications directly as a learning environment. It provides a standardized API for training agents to perform tasks on Android apps, supporting tasks ranging from games to productivity apps, making it suitable for research in real-world RL settings.
    Downloads: 1 This Week
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  • 17
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous characters. ...
    Downloads: 0 This Week
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  • 18
    DeepPavlov

    DeepPavlov

    A library for deep learning end-to-end dialog systems and chatbots

    DeepPavlov makes it easy for beginners and experts to create dialogue systems. The best place to start is with user-friendly tutorials. They provide quick and convenient introduction on how to use DeepPavlov with complete, end-to-end examples. No installation needed. Guides explain the concepts and components of DeepPavlov. Follow step-by-step instructions to install, configure and extend DeepPavlov framework for your use case. DeepPavlov is an open-source framework for chatbots and virtual...
    Downloads: 1 This Week
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  • 19
    Atropos

    Atropos

    Language Model Reinforcement Learning Environments frameworks

    Atropos is a comprehensive open-source framework for reinforcement learning (RL) environments tailored specifically to work with large language models (LLMs). Designed as a scalable ecosystem of environment microservices, Atropos allows researchers and developers to collect, evaluate, and manage trajectories (sequences of actions and outcomes) generated by LLMs across a variety of tasks—from static dataset benchmarks to dynamic interactive games and real-world scenario environments. It...
    Downloads: 0 This Week
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  • 20
    Diffusion for World Modeling

    Diffusion for World Modeling

    Learning agent trained in a diffusion world model

    Diffusion for World Modeling is an experimental reinforcement learning system that trains intelligent agents inside a simulated environment generated by a diffusion-based world model. The project introduces the idea of using diffusion models, commonly used for image generation, to simulate the dynamics of an environment and predict future states based on previous observations and actions. Instead of interacting directly with a real environment, the reinforcement learning agent learns within...
    Downloads: 0 This Week
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  • 21
    OpenCV

    OpenCV

    Open Source Computer Vision Library

    The Open Source Computer Vision Library has >2500 algorithms, extensive documentation and sample code for real-time computer vision. It works on Windows, Linux, Mac OS X, Android, iOS in your browser through JavaScript. Languages: C++, Python, Julia, Javascript Homepage: https://opencv.org Q&A forum: https://forum.opencv.org/ Documentation: https://docs.opencv.org Source code: https://github.com/opencv Please pay special attention to our tutorials!...
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    Downloads: 35,787 This Week
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  • 22
    Cradle framework

    Cradle framework

    The Cradle framework is a first attempt at General Computer Control

    Cradle is an open-source framework designed to enable AI agents to perform complex computer tasks by interacting with software environments in a way similar to human users. The system introduces the concept of General Computer Control, where AI agents receive screenshots as input and perform actions through simulated keyboard and mouse operations. This approach allows agents to interact with any software interface without relying on specialized APIs or predefined automation scripts. The...
    Downloads: 0 This Week
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  • 23
    GLM-4-32B-0414

    GLM-4-32B-0414

    Open Multilingual Multimodal Chat LMs

    GLM-4-32B-0414 is a powerful open-source large language model featuring 32 billion parameters, designed to deliver performance comparable to leading models like OpenAI’s GPT series. It supports multilingual and multimodal chat capabilities with an extensive 32K token context length, making it ideal for dialogue, reasoning, and complex task completion. The model is pre-trained on 15 trillion tokens of high-quality data, including substantial synthetic reasoning datasets, and further enhanced...
    Downloads: 0 This Week
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  • 24
    AI-Aimbot

    AI-Aimbot

    CS2, Valorant, Fortnite, APEX, every game

    AI-Aimbot is a computer vision project that demonstrates how artificial intelligence can be used to automatically identify and target opponents in video games. The system uses an object detection model based on the YOLOv5 architecture to detect human-shaped characters in gameplay screenshots or video frames. Once a target is identified, the program automatically adjusts the player’s aim toward the detected target, effectively automating the aiming process in first-person shooter games. The...
    Downloads: 8,850 This Week
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  • 25
    minimalRL-pytorch

    minimalRL-pytorch

    Implementations of basic RL algorithms with minimal lines of codes

    minimalRL is a lightweight reinforcement learning repository that implements several classic algorithms using minimal PyTorch code. The project is designed primarily as an educational resource that demonstrates how reinforcement learning algorithms work internally without the complexity of large frameworks. Each algorithm implementation is contained within a single file and typically ranges from about 100 to 150 lines of code, making it easy for learners to inspect the entire implementation...
    Downloads: 0 This Week
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