Showing 83 open source projects for "board game source code"

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  • 1
    KaTrain

    KaTrain

    Improve your Baduk skills by training with KataGo

    KaTrain is an advanced training and analysis tool for the board game Go that leverages the powerful KataGo AI engine to provide real-time feedback and in-depth game review capabilities. It is designed to help players of all skill levels improve by identifying mistakes, analyzing move efficiency, and offering alternative strategies based on AI evaluation. The application allows users to play against AI opponents with adjustable difficulty, including intentionally weakened versions of the...
    Downloads: 43 This Week
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  • 2
    AlphaZero.jl

    AlphaZero.jl

    A generic, simple and fast implementation of Deepmind's AlphaZero

    Beyond its much publicized success in attaining superhuman level at games such as Chess and Go, DeepMind's AlphaZero algorithm illustrates a more general methodology of combining learning and search to explore large combinatorial spaces effectively. We believe that this methodology can have exciting applications in many different research areas. Because AlphaZero is resource-hungry, successful open-source implementations (such as Leela Zero) are written in low-level languages (such as C++)...
    Downloads: 27 This Week
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  • 3
    Vibe Kanban

    Vibe Kanban

    Get 10X more out of Claude Code, Codex or any coding agent

    Vibe Kanban is an open-source, self-hosted orchestration and workflow platform designed to help developers manage and coordinate the work of AI coding agents using a visual Kanban-style interface rather than juggling terminals and logs. As AI agents such as Claude Code, Gemini CLI, Codex, and others are increasingly used to generate and update code autonomously, developers often end up spending more time monitoring and sequencing these agents than writing or reviewing meaningful work. ...
    Downloads: 1 This Week
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  • 4
    Godot MCP

    Godot MCP

    MCP server for interfacing with Godot game engine

    Godot MCP is a Model Context Protocol server that enables AI assistants to directly interact with the Godot game engine, allowing programmatic control over game development workflows through natural language or agent-driven commands. It acts as a bridge between AI systems and the Godot editor, providing capabilities such as launching projects, running games in debug mode, and capturing runtime output for analysis. The tool is particularly valuable for AI-assisted game development, as it...
    Downloads: 4 This Week
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  • 5
    Sunfish

    Sunfish

    Sunfish: a Python Chess Engine in 111 lines of code

    sunfish is a minimalist yet surprisingly strong chess engine written in Python, designed to demonstrate how powerful algorithms can be implemented in a highly compact codebase. Despite being only around a hundred lines of core logic, the engine achieves competitive performance, reaching ratings above 2000 on online platforms. It implements classic chess engine techniques such as alpha-beta pruning and efficient board representation while maintaining readability and simplicity. The project is...
    Downloads: 7 This Week
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  • 6
    AutoMaker

    AutoMaker

    Start directing AI agents

    Automaker is an autonomous AI development studio designed to transform how software is built by allowing developers to describe features, then watching AI agents implement code, tests, commits, and more with minimal manual typing. Instead of writing every line of code by hand, users add feature cards to a Kanban board with natural language descriptions, and AI agents powered by the Claude Agent SDK handle multi-step tasks such as planning, generating code, running tests, and committing to an...
    Downloads: 2 This Week
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  • 7
    Unity MCP

    Unity MCP

    AI-powered bridge connecting LLMs and advanced AI agents

    Unity-MCP is an open-source integration that connects artificial intelligence assistants with the Unity game development environment through the Model Context Protocol. The project enables AI tools such as coding assistants and autonomous agents to interact directly with Unity projects, allowing them to analyze scenes, modify assets, and generate code within the development environment.
    Downloads: 1 This Week
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  • 8
    Emscripten

    Emscripten

    Emscripten: An LLVM-to-WebAssembly Compiler

    Emscripten is a complete open-source compiler toolchain that transforms C, C++, and other LLVM-based source code into WebAssembly (and JavaScript), enabling native‑like applications to run in web browsers, Node.js, and other Wasm environments. While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets). ...
    Downloads: 8 This Week
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  • 9
    OxidizeBot

    OxidizeBot

    High performance Twitch bot in Rust

    OxidizeBot is an open-source Twitch Bot empowering you to focus on what's important. It allows for a richer interaction between you and your chat. From a song request system to groundbreaking game modes where your viewers can interact directly with you and your game. It's written in Rust, providing an unparalleled level of reliability and performance. OxidizeBot doesn't cost you anything, and its source code is available on GitHub for anyone to tinker with! ...
    Downloads: 0 This Week
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  • 10
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn”...
    Downloads: 0 This Week
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  • 11
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    Unity MCP is an open source integration that connects AI assistants with the Unity Editor through the Model Context Protocol (MCP). It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks...
    Downloads: 5 This Week
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  • 12
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    DreamCraft3D is DeepSeek’s generative 3D modeling framework / model family that likely extends their earlier 3D efforts (e.g. Shap-E or Point-E style models) with more capability, control, or expression. The name suggests a “dream crafting” metaphor—users probably supply textual or image prompts and generate 3D assets (point clouds, meshes, scenes). The repository includes model code, inference scripts, sample prompts, and possibly dataset preparation pipelines. It may integrate rendering or...
    Downloads: 3 This Week
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  • 13
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated...
    Downloads: 0 This Week
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  • 14
    chessPDFBrowser

    chessPDFBrowser

    Chess application whichs allows working with chess PDF books and PGNs.

    Chess application which allows working with PDFs and PGNs. You can work with the chess games of the PDF and edit their tree of variants. Graphical environment. Standard PGN TAGs. PGN comments. Ocr like (Fen string detection from chess board position images). Connection to Uci chess engines (like stockfish). Position analysis, full game analysis. You can now play games against uci engines. pdf2pgn command line command included. Detailed documentation. Multilanguage...
    Downloads: 38 This Week
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  • 15
    Dead Deer 3.14.82.2025

    Dead Deer 3.14.82.2025

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and...
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    Downloads: 9 This Week
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  • 16
    PC_Workman_HCK

    PC_Workman_HCK

    AI-powered PC monitoring that explains. Not shows numbers/spikes.

    PC_Workman is what 680 hours of coding after warehouse shifts looks like. Built on a laptop hitting 94°C, this AI-powered monitoring tool does what Task Manager can't: it understands your system, not just measures it. Features: - Time travel monitoring - debug issues from hours ago - AI diagnostics with HCK_GPT - Custom fan curves with profiles - Floating always-on-top widget - 2D system map - Cross-GPU support (NVIDIA/AMD/Intel) Four complete rebuilds. 29 features killed....
    Downloads: 3 This Week
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  • 17
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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  • 18
    MuZero General

    MuZero General

    A commented and documented implementation of MuZero

    ...It allows researchers and developers to train reinforcement learning agents that can learn to play games such as Atari environments or board games. The framework is modular so that users can easily add new environments by defining the game logic and associated hyperparameters. It also includes support for distributed training, GPU acceleration, and monitoring tools for tracking learning progress.
    Downloads: 0 This Week
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  • 19
    olivechess

    olivechess

    a UCI chess engine

    OliveChess is a simple chess engine compatible with modern chess interfaces such as ChessBase products, Arena and XBoard/Winboard. The engine supports UCI and XBoard protocols. Note: in order to use it as an xboard engine you may need Polyglot tool to be installed first
    Downloads: 10 This Week
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  • 20
    Pioneers

    Pioneers

    Pioneers - The Settlers of Catan

    Pioneers is an emulation of the board game The Settlers of Catan, which can be played over the internet.
    Downloads: 15 This Week
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  • 21
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
    Downloads: 0 This Week
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  • 22
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    How can we develop artificial intelligence that learns to make sense of complex environments? That learns from others, including humans, how to interact with the world? That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform...
    Downloads: 8 This Week
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  • 23
    WarriorJS

    WarriorJS

    JavaScript coding game where players program a warrior to win battles

    WarriorJS is an educational programming game designed to teach and challenge JavaScript skills through interactive gameplay. In the game, players control a warrior who must climb a tower filled with enemies, captives, and obstacles in pursuit of a legendary JavaScript Sword located at the top. Each floor of the tower presents a new challenge that requires players to write JavaScript code to instruct the warrior on how to move, fight enemies, rescue captives, and safely reach the stairs to...
    Downloads: 1 This Week
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  • 24
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit: http://search.maven.org/#search|ga|1|teachingbox FOR DEVELOPERS: 1) If you use Apache Maven, just add the following dependency to your pom.xml: <dependency> <groupId>org.sf.teachingbox</groupId> <artifactId>teachingbox-core</artifactId> <version>1.2.3</version> </dependency> 2) If you want to check out the most recent source-code: git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core Documentation: https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
    Downloads: 0 This Week
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  • 25
    vue-tetris

    vue-tetris

    Use Vue, Vuex to code Tetris

    vue-tetris is a browser-based implementation of the classic Tetris game built using the Vue.js framework, showcasing both game development concepts and modern frontend engineering practices. The project demonstrates how reactive state management and component-based architecture can be used to create interactive and dynamic applications. It includes core gameplay mechanics such as piece rotation, collision detection, line clearing, and score tracking, all implemented within a clean and...
    Downloads: 1 This Week
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