Showing 9 open source projects for "3d printer frame"

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  • 1
    SAM 3D Body

    SAM 3D Body

    Code for running inference with the SAM 3D Body Model 3DB

    SAM 3D Body is a promptable model for single-image full-body 3D human mesh recovery, designed to estimate detailed human pose and shape from just one RGB image. It reconstructs the full body, including feet and hands, using the Momentum Human Rig (MHR), a parametric mesh representation that decouples skeletal structure from surface shape for more accurate and interpretable results. The model is trained to be robust in diverse, in-the-wild conditions, so it handles varied clothing,...
    Downloads: 7 This Week
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  • 2
    x-unet

    x-unet

    Implementation of a U-net complete with efficient attention

    Implementation of a U-net complete with efficient attention as well as the latest research findings. For 3d (video or CT / MRI scans).
    Downloads: 0 This Week
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  • 3
    Make-A-Video - Pytorch (wip)

    Make-A-Video - Pytorch (wip)

    Implementation of Make-A-Video, new SOTA text to video generator

    Implementation of Make-A-Video, new SOTA text to video generator from Meta AI, in Pytorch. They combine pseudo-3d convolutions (axial convolutions) and temporal attention and show much better temporal fusion. The pseudo-3d convolutions isn't a new concept. It has been explored before in other contexts, say for protein contact prediction as "dimensional hybrid residual networks". The gist of the paper comes down to, take a SOTA text-to-image model (here they use DALL-E2, but the same learning points would easily apply to Imagen), make a few minor modifications for attention across time and other ways to skimp on the compute cost, do frame interpolation correctly, get a great video model out. ...
    Downloads: 1 This Week
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  • 4
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...Async and sync single-player and multi-player modes. Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 1 This Week
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  • 5
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible.
    Downloads: 1 This Week
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  • 6
    VideoMan Library

    VideoMan Library

    C++ library for image acquisition and visualization

    Library for capturing video from cameras, 3d sensors, frame-grabbers, video files and image sequences. It can also display multiple images using OpenGL with different layouts. Easy integration with OpenCV, CUDA... Perfect for computer vision. Keywords: video capture, computer vision, machine vision, opencv, opengl, cameras, video input devices, firewire, usb, gige
    Downloads: 0 This Week
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  • 7
    Five video classification methods

    Five video classification methods

    Code that accompanies my blog post outlining five video classification

    Classifying video presents unique challenges for machine learning models. As I’ve covered in my previous posts, video has the added (and interesting) property of temporal features in addition to the spatial features present in 2D images. While this additional information provides us more to work with, it also requires different network architectures and, often, adds larger memory and computational demands.We won’t use any optical flow images. This reduces model complexity, training time, and...
    Downloads: 0 This Week
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  • 8
    Lip Reading

    Lip Reading

    Cross Audio-Visual Recognition using 3D Architectures

    The input pipeline must be prepared by the users. This code is aimed to provide the implementation for Coupled 3D Convolutional Neural Networks for audio-visual matching. Lip-reading can be a specific application for this work. Audio-visual recognition (AVR) has been considered as a solution for speech recognition tasks when the audio is corrupted, as well as a visual recognition method used for speaker verification in multi-speaker scenarios. The approach of AVR systems is to leverage the...
    Downloads: 1 This Week
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  • 9
    TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
    Downloads: 0 This Week
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