This was my first big programming project. I'd like to clean it up and improve the back end design when time permits. See the wiki for known issues and more information.
A computer vision program for analysis of magnetic data collected by a scanning probe microscope. Originated in summer 2007 as a collection of C compiled for Matlab (MEX) files and was eventually ported to a standalone C++ application with a GUI created in Qt.
This program takes atomic and magnetic force microscope...
Simple interactive Java browser is basic simple browser show how we can use voice commands to navigate in web sites and use hyperlinks as a voice commands.
DLog is an Description Logic ABox reasoner that uses resolution. The basic idea is that a DL knowledge base is transformed into a Prolog program without any knowledge on the content of the ABox. The answers are obtained during normal Prolog execution.
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Sanchay is a collection of tools and APIs for language researchers. It has some implementations of NLP algorithms, some flexible APIs, several user friendly annotation interfaces and Sanchay Query Language for language resources.
Fuzzy numbers and basic fuzzy arithmetics (+, -, *, /, 1/x) implementation written in Java. Should be used as a library, but it also has a GUI which demonstrates its capabilities (using SWT widgets).
Fuzzy logic add-in for OpenOffice.org Calc. InrecoLAN FuzzyMath allows to perform ordinary arithmetic operations and use ordinary mathematical and financial functions with fuzzy numbers. Have any ideas how to improve this project - you are welcome!
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
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Bayesian Surprise Matlab toolkit is a basic toolkit for computing Bayesian surprise values given a large set of input samples. It is also useful as way of exploring surprise theory. For more information see also: http://ilab.usc.edu/
`ABL' is a basic flexible abstract list library defined using C preprocessor. It allows you to define linked lists of arbitrary types very easily. You also can use it as stacks and queues. You can easily define complicated types like list of lists etc.
CatBot is a simple, HTML/PHP/MySQL based chatterbot that's easy to set up and use. He comes equipped with a few commands, as well as a basic "learning" ability. With some moderate tweaking, he could make a very nice browser-based helpdesk assistant.
SimMetrics is a Similarity Metric Library, e.g. from edit distance's (Levenshtein, Gotoh, Jaro etc) to other metrics, (e.g Soundex, Chapman). Work provided by UK Sheffield University funded by (AKT) an IRC sponsored by EPSRC, grant number GR/N15764/01.
Jait is an artificial inteligence toolkit. It provides basic methods and techniques as well as a framework for decision support and expert systems. It's mission is to develop a reliable and efficient knowledge representation method.
To provide basic text-to-speech capability on as many platforms and for as many spoken
languages as possible by formant synthesis from an International Phonetic Alphabet
representation.
Genetic Programming framework written in Python. Takes advantage of python\'s compiler to make things simple. Includes basic genetic operations (rank/roulette selection,crossover,mutation,steady state,elitistm ...)
An attempt at developing an Artificial Inteligence software, based on the notion that inteligence is a set of conditional choices (in programming terms, it means a whole lot of if statements).
The Pattern Recognition Analysis Project is a Java implementation of a basic multilayered backpropagation neural network, used in a color recognition and character recognition project, made for educational and experimental purposes.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Zeeble Bug is a basic A-life program designed for lava-lamp style desktop viewing of a pond filled with "bugs". It employs a simple neural networks, genes, and varied water conditions to keep the pond a shifting and evolving entity.