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smbi self modifying basic interperter Open source basic interpreter allowing self modifying code and interfacing with hardware for robotics use. A language that allow ows for the creation of artificial intelligence.
neuralnetgen is intended to be a universal neural net generator that receives a neural net description (on Neural Net Description Language, also developed on this project) and generates ANSI C code of a library that implements it.
8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
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Mental is a neural network engine implemented in pure Python. Design goals are easy-to-read sourcecode, completeness, and ease of use. Presently implements feed-forward, back-propagation networks. Intended primarily for instructional use.
Spiritbot is a suite of tools designed for use in software-engineering, CodeGenUML includes an XMI/MOF/UML reader and exporter. An IRC ticker bot is also provided to aid in the development process.
Set of Java packages to apply Genetic Algorithms to any kind of problem. Various genetic operators are implemented and an example shows of how the system could be applied to digital circuit evolution.
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
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Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
openevo is a project started to find out about behaviour of evolutionary generated machine code. It implements a certain set of CPU instruction codes and a few interrupts for interaction with the runtime environment.
Modernizing the sentential and predicate logic programs, Bertie and Twootie, by cleaning up the code, rewritting the code to conform to the standard Pascal defination, and developing a graphical user interface for both X and MS Windows.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
JEOPS is a Java based forward chaining RULE ENGINE.
This Rule Engine is used to power up the business process by rules in Java Application Servers, client applications, and Servlets.
Eight codes problem is one of famous problems of artificial intelligence(AI). In this project I resolve the problem by several tipical algorithms of AI,such as broad-first,depth-first,and several A* algorithms of different heuristic functions.
Emily is a friendly name for the Machine Learning Environment (MLE). This project is at an early stage of development, and no alpha code is yet available.
Jaybird is java-language based, source & xml & codebyte class inter-converting tool.
You can write your Envolvable Code with it;
You can make your computer write program itself;
You can run program without compiling time;
You can manage source as data
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
myBeasties is a highly flexible evolutionary programming module. It is designed to be extendable and customisable for maximum use by the discerning Perl hacker.
Phenotypes can be anything: simple binary strings, or whole classes of objects and methods.
IGLU is a Java class library designed to facilitate sharing of code among Artificial Intelligence/Information Retrieval researchers to illustrate how various problems can be solved in Java. It is developed and maintained by the IGLU Research Group.
There are lots of bots out for Half-Life. Many closed source or Windows only. All of them are based on Botmans Code ( http://www.planethalflife.com/botman ). The goal of this project is to make a self-learning, waypointless, opensource, Linux+Win. Bot
Gnubert will be a system to use the power of many computers across the internet to solve problems using evolutionary techniques. Any user may define a problem and the system will attempt to solve it.