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MARGO (Multiattribute ARGumentation framework for Opinion explanation), written in Prolog, is the engine developed in the ArguGRID project for decision making.
CINA is a pattern-based chatbot that can be used for automatic chatting and question answering in IRC or general Chat-Channels. CINA uses Regular Expressions for comparisons.
The aim of the CONTRACT project is to provide new innovative solutions which specifically help bridge the gap between the new large-scale applications in DBEs and the need for sound software and business guarantees for such systems.
An IDE written in Java used to develop, visualize, test and benchmark evolutionary algorithms. The IDE is fully modular, allowing new algorithms to be added as plugins. It can be used to develop other algorithms as well.
Applications contributed for URBI (Universal RealTime Behoavior Interface). URBI is a scripted command language used to control robots (AIBO pioneer..) as well as a robot-independant execution and developpement plateform. www.urbiforge.com www.gostai.com
The Lingual Quanta is an organization created by software engineers that are interested in Natural Language Processing technologies focused in libraries useful for projects such as grammar checkers, text markups etc.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
GAAF is a tool for analyzing Genetic Algorithms (GA for short). It allows to check the behavior of a particular GA resolving a particular problem so one can get empirical information to decide which GA best fits problem's conditions.
A modular language generator based on the theory of Functional Grammar (FG) by Simon C. Dik. Implemented using Java for the user interface, ANTLR for the input format parser and Prolog for the grammar and lexicon module, treating underlying linguistic st
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
Arabic WordNet: A multi-lingual concept dictionary with mappings between word senses in Arabic and those in the Princeton WordNet (English) v2.0. Supports searching and browsing of Arabic and English terms.
The RTSCup is a programming environment for RTS games which can be used as a benchmark for evaluating several AI techniques. It is designed to make it easier and more intuitive for researchers to produce their applications over this plataform.
ANNJ, Another Neural Network for Java is a neural network framework for the Java programming language. It is still in an early development stage, currently supporting only feed-forward type networks, but will soon be able to handle many other types.
JOcrad is a graphical frontend for GNU/Ocrad written in Java.
GNU Ocrad is an OCR (Optical Character Recognition) program based on a feature extraction method.JOcrad supports italian and english languages, JPG,PNG and GIF images.
PDDL4J is an open source library to facilitate java implementation of planners based on the PDDL (Planning Description Language). The library contains a parser on the last version of PDDL 3.0 and an example of graphplan implementation.
Idea of merging rules from data and expert knowledge of the author Zlatan Mur is made in RULEDIT. Zlatan Mur's idea of creating rules is
unique way to connect (PMML) all sources of the rules. Ruledit is protected by copyright of Zlatan Mur
Graphical rule editor for JBoss Drools rules. Can be easily extended to parse rules for any other rule engine. Also includes parser for HQL/SQL for rule testing on a database. Aditional plugins for rule deploy can also be obtained
A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.