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The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
The free-vision project aims at creating a library for computer vision related functions, including camera capture interface, stereo, image processing, camera calibration and so on.
Zabal6 is a machine learning student tool based on decision tree learning, focused in the area of knowledge discovery (data mining), and inspired on See5. Zabl6 is a C++ program for Linux and windows O.S, with a intuitive graphical interface.
...Jerbil is an open source rule processing engine written in Java. Currently Jerbil supports a full set of processing functions with text-based and XML interfaces; a Java interface is planned.
AmCAT (Amsterdam Content Analysis Toolkit) provides a framework for large scale automatic, semi-automatic or manual content analysis based on DB-stored digital texts and annotations and console and web-based user interface to (pre)processing scripts
SNTOOL (Semionic Network Toolkit) is a computational framework to construct DES (Discrete Event Systems) and Intelligent Systems. It provides a full-featured graphical user interface to design and simulate models.
The Simple Interface for Global Optimization Algorithms allows the specification of arbitrary search/optimization problems, solving of these problems, and the specification and implementation of optimization algorithms like evolutionary algorithms.
RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
Proposed is an algorithm
that uses computer vision, combined with a modified Rubine classifier, to allow
arbitrary N-sided polygons as accepted sketches in real-time.
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Orcus smartHome is a voice/sensor/web-interactive home automation, streaming media, security monitoring system with voice recognition, speech synthesis, scheduling via Google calendar, and web interface.
The OntoMap Architecture is about using Natural Language to execute users requests, implemented as software components. Natural language requests are converted to an interlingua. This allows the use of different human languages to describe the requests.
Neural network trainer written in Java with the ability to easily add new training algorithms and training patterns. Includes a parallel training graphical interface where you can view each trainer working in real-time in parallel.
Bi-gram applications based on language models produced by SRILM from Chinese Wikipedia corpus, include Chinese word segmenter, word-based (not character-based) Traditional-Simplified Chinese converter and Chinese syllable-to-word converter.
Gabbie is an experimental natural language (plain english) command system, written in C++. The goal of Gabbie is to produce sensible responses to english input such as "Open the email draft I started yesterday." or "When is my meeting with Bill?".
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
NOD-MP stands for not another data-mining project. It is educational and scientific software to utilize data mining clustering algorithms through a user-friendly interface.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
An open simulation of the casino game "let it ride" written in Java. Runs AI agents that play the came and statistically tracks their success. Also has a command-line interface for playing the game.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
Molle is a cross-platform prover for modal logic, which exploits the modal semantic tableaux method. It features a very usable graphical interface, with interactive representation of generated models. Molle is maintained by Politecnico di Milano.