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A C# implementation of LOGO which allows to reproduce many real world (complex) phenomena governed by local rules like traffic jams, gas diffusion, aggregation and percolation, ant systems and biological systems in general.
A Chinese Chess (xiangqi) game for Linux and Windows. Aims to be fast, flexible and above all simple to use. You can play with your friends or against the AI.
AsyncNN is a implementation of a neural network that allows individual neurons to run asyncronously. The network allows dynamic creation of new links AND neurons. This software will eventually provide a platform for exploring live training. Need feedback
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
GLipKit (GL Image Processing Kit) is a collection of image processing and computer vision algorithms performed on current programmable 3D graphics hardware for faster execution. The main focus is currently computational stereo.
Project to create a bot for Quake 2 using the FEAR AI Framework in C++. This is research based, and is meant to explore the use of fuzzy subsumption architectures for navigation in three dimensions.
The aim of the project ist to build a soccer team for the RoboCup Simulation Leage ontop the JIAC Java-based Intelligent Agent Componentware. The key technology are
intelligent software agents.
Artificial Life Simulator is a program written for the purpose of creating realistic 3d warriors arrayed in combat. The "warriors" are capable of "thinking" with their "brains". The "brains" are made up of thought nodes.
ComTalk uses MSAgent Technology, created by Microsoft, to make an easy to use interface with Speech Recognition and Text-To-Speech technologies. The MSAgent system is the same used to produce the assistants in Microsoft Word and other Microsoft Programs.
Modernizing the sentential and predicate logic programs, Bertie and Twootie, by cleaning up the code, rewritting the code to conform to the standard Pascal defination, and developing a graphical user interface for both X and MS Windows.
A utility to extract data from RDBMSs and convert into .arff file format required by WEKA data mining tool set, both interactive wizard and batch working modes.
GACS (Genetic Algorithm Class Scheduler) aims to provide to academic institutions an efficient and automatic way to generate their time scheduling for the classes that will be imparted in an academic period.
Color Expansion is a logical game with network play support. Strong AI included - try it! Also this project is the home for the Color Expansion AI contest.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
CRaPI - Correct, Robust and Perfect API for simulated RoboCup - is a framework for development of teams in the RoboCup simulated league. The framework is event driven, not bound to any specific agent architecture and works with soccer server 9.x
"The Keepers" merges the best of the RTS and Empire game genres and adds many advanced features in a full-3D futuristic environment. The goal is to become the new Keeper, by conquering an entire planet, while managing diplomacy, economy and research.
Rodney is an upper torso humanoid robot with stereo vision, speech recognition and a wide variety of body and head movements. This project is designed to be an open source repository for the software which comprises its control system.
Decision Analysis is an easily-extensible expert system to help users make decisions of all types.
Written entirely in Python, Decision Analysis, at this time, contains a general decsion module, which uses a weighted average technique to evaluate use
The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.
Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.