OSMO
The developer-first platform for scaling complex Physical AI workloads
...It was originally built internally at NVIDIA to support robotics and embodied AI systems, where workflows span multiple stages such as data generation, training, simulation, and hardware testing. The platform addresses what NVIDIA refers to as the “three computer problem” by unifying these stages into a single pipeline defined through simple YAML configurations. It enables users to orchestrate tasks across Kubernetes clusters, automatically managing dependencies, scheduling, and resource allocation without requiring deep infrastructure expertise.