Monoio
Rust async runtime based on io-uring
Monoio is a Rust asynchronous runtime designed for high-performance I/O-bound servers and applications, built around native OS async I/O primitives (e.g. io_uring on Linux, epoll / kqueue on other Unix-like systems), rather than layering atop an existing runtime. Its design philosophy centers on a “thread-per-core” model where each core runs its own event loop, minimizing cross-thread synchronization needs, avoiding the overhead and complexity of task scheduling, and letting developers write efficient, low-overhead asynchronous networking or I/O code. Because tasks do not need to be Send or Sync and can make use of thread-local data safely, Monoio simplifies certain concurrency paradigms while delivering performance benefits for workloads like high-throughput network servers, proxies, or real-time services. ...