Showing 7 open source projects for "video game emulators"

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  • 1
    Godot RL Agents

    Godot RL Agents

    An Open Source package that allows video game creators

    godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
    Downloads: 0 This Week
    Last Update:
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  • 2
    LLM Colosseum

    LLM Colosseum

    Benchmark LLMs by fighting in Street Fighter 3

    LLM-Colosseum is an experimental benchmarking framework designed to evaluate the capabilities of large language models through gameplay interactions rather than traditional text-based benchmarks. The system places language models inside the environment of the classic video game Street Fighter III, where they must interpret the game state and decide which actions to perform during combat. This setup creates a dynamic environment that tests reasoning, situational awareness, and decision-making abilities in real time. Instead of relying purely on reward signals as in reinforcement learning agents, the models analyze contextual information and generate strategic actions based on the game environment. ...
    Downloads: 0 This Week
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  • 3
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated environments rather than static video generation alone. ...
    Downloads: 0 This Week
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  • 4
    AI-Aimbot

    AI-Aimbot

    CS2, Valorant, Fortnite, APEX, every game

    ...The project emphasizes that it is intended for educational purposes to illustrate potential vulnerabilities in game design and anti-cheat systems. Because the system relies solely on visual detection rather than reading game memory, it attempts to bypass certain traditional anti-cheat detection methods.
    Downloads: 815 This Week
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  • 5
    YYeTsBot

    YYeTsBot

    Renren Film and Television bot, fully connected to Renren resources

    ...You can directly send the name of the episode you want to watch, and you can choose to share the webpage or link (ed2k and magnet links). When searching for resources, it will be searched according to my predetermined priority (everyone video offline, subtitle man), of course, you can also use commands to force a subtitle group. Due to the difference in translations, it is recommended to enter a partial translation and then select from the list. For example, if you want to watch the fourth season of Game of Thrones, just search for "Game of Thrones". Want to keep a resource for yourself, but don't know how to program? ...
    Downloads: 1 This Week
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  • 6
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    ...Outputs include textured meshes, joint locations, and model parameters that can be exported to common DCC tools and game engines. The codebase offers pretrained models, clear inference scripts, and utilities to visualize results, making single-camera motion capture approachable on commodity hardware. Researchers and creators use it for motion studies, AR/VR prototyping, character animation, and human-in-the-loop editing.
    Downloads: 1 This Week
    Last Update:
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  • 7
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction.
    Downloads: 0 This Week
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