Showing 2 open source projects for "gpu log"

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    SpeakLogPSU
    SpeakLogPSU can speak chat messages with an individual voice if the NPC or player was configured or with a default one. You will never miss if someone talks to you. Voice cloning can be accomplished with Coqui in less than five minutes without GPU. The result is archived and can be used the next time in game. Some TTS projects already started to add tag support to speak text with emotions or sing it. If a game designer has that in mind with a good chat log she can voiced her game over night. reads the log and sends new chat text to piper. ~/.config/Epic/PSUnreal/Saved/Logs/Pongo_Donjo_chat.txt If a line number is set it can speak all the chat text and waits for new chat text. ...
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  • 2
    Torchreid

    Torchreid

    Deep learning person re-identification in PyTorch

    Torchreid is a library for deep-learning person re-identification, written in PyTorch and developed for our ICCV’19 project, Omni-Scale Feature Learning for Person Re-Identification. In "deep-person-reid/scripts/", we provide a unified interface to train and test a model. See "scripts/main.py" and "scripts/default_config.py" for more details. The folder "configs/" contains some predefined configs which you can use as a starting point. The code will automatically (download and) load the...
    Downloads: 0 This Week
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