Showing 8 open source projects for "computer games"

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  • 1
    Cradle framework

    Cradle framework

    The Cradle framework is a first attempt at General Computer Control

    ...The framework integrates reasoning, planning, and memory modules that help the agent understand its environment and execute long sequences of actions. Cradle agents are capable of performing tasks across a wide variety of environments, including computer applications and video games, demonstrating the generality of the approach. The architecture includes modules that allow agents to observe their environment, reflect on past actions, plan future steps, and accumulate useful skills for later tasks.
    Downloads: 0 This Week
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  • 2
    AndroidEnv

    AndroidEnv

    RL research on Android devices

    android_env is a reinforcement learning (RL) environment developed by Google DeepMind that enables agents to interact with Android applications directly as a learning environment. It provides a standardized API for training agents to perform tasks on Android apps, supporting tasks ranging from games to productivity apps, making it suitable for research in real-world RL settings.
    Downloads: 0 This Week
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  • 3
    AI-Aimbot

    AI-Aimbot

    CS2, Valorant, Fortnite, APEX, every game

    AI-Aimbot is a computer vision project that demonstrates how artificial intelligence can be used to automatically identify and target opponents in video games. The system uses an object detection model based on the YOLOv5 architecture to detect human-shaped characters in gameplay screenshots or video frames. Once a target is identified, the program automatically adjusts the player’s aim toward the detected target, effectively automating the aiming process in first-person shooter games.
    Downloads: 897 This Week
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  • 4
    DeepLearning

    DeepLearning

    Deep Learning (Flower Book) mathematical derivation

    ...At the same time, it also introduces deep learning techniques used by practitioners in the industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling and practical methods, and investigates topics such as natural language processing, Applications in speech recognition, computer vision, online recommender systems, bioinformatics, and video games. Finally, the Deep Learning book provides research directions covering theoretical topics including linear factor models, autoencoders, representation learning, structured probabilistic models, etc.
    Downloads: 0 This Week
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  • 5
    Source code from the book "Artificial Intelligence for Computer Games: An Introduction" by John Funge.
    Downloads: 0 This Week
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  • 6
    A robot wars variant. A computer game in which robots are governed by a simple assembly language. Various arenas running on different hosts can be connected over the internet, so that robots blundering into transporters can be sent from machine to machi
    Downloads: 0 This Week
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  • 7
    pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
    Downloads: 0 This Week
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  • 8

    meijin

    computer go engine written in python

    Downloads: 0 This Week
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