Showing 56 open source projects for "2d-surface"

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  • 1
    Mesh R-CNN

    Mesh R-CNN

    code for Mesh R-CNN, ICCV 2019

    ...Built on top of Detectron2 and PyTorch3D, Mesh R-CNN enables end-to-end 3D mesh prediction directly from single RGB images. The model learns to detect, segment, and reconstruct detailed 3D mesh representations of objects in natural images, bridging the gap between 2D perception and 3D understanding. Unlike voxel-based or point-based approaches, Mesh R-CNN uses a differentiable mesh representation, allowing it to efficiently refine surface geometry while maintaining high spatial detail. The system combines 2D detection from Mask R-CNN with 3D reasoning modules that output full mesh reconstructions aligned with the input image. ...
    Downloads: 5 This Week
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  • 2
    InsightFace

    InsightFace

    State-of-the-art 2D and 3D Face Analysis Project

    State-of-the-art deep face analysis library. InsightFace is an open-source 2D&3D deep face analysis library. InsightFace is an integrated Python library for 2D&3D face analysis. InsightFace efficiently implements a wide variety of state-of-the-art algorithms for face recognition, face detection, and face alignment, which are optimized for both training and deployment. Research institutes and industrial organizations can get benefits from InsightFace library.
    Downloads: 384 This Week
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  • 3
    Step1X-3D

    Step1X-3D

    High-Fidelity and Controllable Generation of Textured 3D Assets

    Step1X-3D is an open-source framework for generating high-fidelity textured 3D assets from scratch — both their geometry and surface textures — using modern generative AI techniques. It combines a hybrid architecture: a geometry generation stage using a VAE-DiT model to output a watertight 3D representation (e.g. TSDF surface), and a texture synthesis stage that conditions on geometry and optionally reference input (or prompts) to produce view-consistent textures using a diffusion-based texture module. ...
    Downloads: 0 This Week
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  • 4
    SAM 3D Body

    SAM 3D Body

    Code for running inference with the SAM 3D Body Model 3DB

    ...It reconstructs the full body, including feet and hands, using the Momentum Human Rig (MHR), a parametric mesh representation that decouples skeletal structure from surface shape for more accurate and interpretable results. The model is trained to be robust in diverse, in-the-wild conditions, so it handles varied clothing, viewpoints, and backgrounds while maintaining strong accuracy across multiple human-pose benchmarks. The repository provides Python code to run inference, utilities to download checkpoints from Hugging Face, and demo scripts that turn images into 3D meshes and visualizations. ...
    Downloads: 8 This Week
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  • 5
    Pocket TTS

    Pocket TTS

    A TTS that fits in your CPU (and pocket)

    ...Because it is CPU-oriented, it fits well in server environments where GPU access is limited, in desktop apps, or in edge deployments where simplicity matters more than maximum throughput. It also emphasizes developer ergonomics, providing a straightforward API surface that can be integrated into pipelines, assistants, accessibility tools, or batch generation scripts.
    Downloads: 3 This Week
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  • 6
    Petri

    Petri

    An alignment auditing agent capable of exploring alignment hypothesis

    ...Instead of building bespoke evals, Petri automatically generates audit environments from seed “special instructions,” orchestrates an auditor model to probe a target model, and simulates tool use and rollbacks to surface risky behaviors. Each interaction transcript is then scored by a judge model using a consistent rubric so results are comparable across runs and models. The system supports major model APIs and comes with starter seeds and judge dimensions, enabling minutes-to-insight workflows for questions like reward hacking, self-preservation, or eval awareness. ...
    Downloads: 1 This Week
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  • 7
    Depth Anything 3

    Depth Anything 3

    Recovering the Visual Space from Any Views

    Depth Anything 3 is a research-driven project that brings accurate and dense depth estimation to any input image or video, enabling foundational understanding of 3D structure from 2D visual content. Designed to work across diverse scenes, lighting conditions, and image types, it uses advanced neural networks trained on large, heterogeneous datasets, producing depth maps that reveal scene depth relationships and object surfaces with strong fidelity. The model can be applied to photography, AR/VR content creation, robotics perception, and 3D reconstruction workflows, making it versatile across industries and research domains. ...
    Downloads: 6 This Week
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  • 8
    Flow Matching

    Flow Matching

    A PyTorch library for implementing flow matching algorithms

    ...The library supports both continuous-time flows (via differential equations) and discrete-time analogues, giving flexibility in design and tradeoffs. It provides examples across modalities (images, toy 2D distributions) to help users understand how to apply flow matching in practice. The codebase includes notebooks illustrating 2D flow matching, discrete flows, and Riemannian flow matching on curved manifolds (e.g. flat torus) for non-Euclidean support.
    Downloads: 0 This Week
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  • 9
    MESHROOM

    MESHROOM

    3D reconstruction software

    Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS). Fusion of Multi-bracketing LDR images into HDR. Alignment of panorama images. Support for fisheye optics. ...
    Downloads: 99 This Week
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  • 10
    Stable Virtual Camera

    Stable Virtual Camera

    Stable Virtual Camera: Generative View Synthesis with Diffusion Models

    Stable Virtual Camera is a multi-view diffusion model developed by Stability AI that transforms 2D images into immersive 3D videos with realistic depth and perspective. Unlike traditional methods that require complex reconstruction or scene-specific optimization, this model allows users to generate novel views from any number of input images and define custom camera trajectories, enabling dynamic exploration of scenes. It supports various aspect ratios and can produce 3D-consistent videos up to 1,000 frames, making it a versatile tool for creators seeking to enhance visual storytelling. ​
    Downloads: 2 This Week
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  • 11
    SD.Next

    SD.Next

    All-in-one WebUI for AI generative image and video creation

    SD.Next is an all-in-one web user interface for generative image creation that expands beyond basic Stable Diffusion workflows to cover broader image and video generation, captioning, and processing tasks. It is designed as a power-user environment where model management, generation features, and workflow controls are centralized in a single UI rather than spread across separate scripts and utilities. The project emphasizes broad model support and includes mechanisms for discovering,...
    Downloads: 8 This Week
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  • 12
    Arize Phoenix

    Arize Phoenix

    Uncover insights, surface problems, monitor, and fine tune your LLM

    Phoenix provides ML insights at lightning speed with zero-config observability for model drift, performance, and data quality. Phoenix is an Open Source ML Observability library designed for the Notebook. The toolset is designed to ingest model inference data for LLMs, CV, NLP and tabular datasets. It allows Data Scientists to quickly visualize their model data, monitor performance, track down issues & insights, and easily export to improve. Deep Learning Models (CV, LLM, and Generative)...
    Downloads: 5 This Week
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  • 13
    Video Diffusion - Pytorch

    Video Diffusion - Pytorch

    Implementation of Video Diffusion Models

    ...Implementation of Video Diffusion Models, Jonathan Ho's new paper extending DDPMs to Video Generation - in Pytorch. It uses a special space-time factored U-net, extending generation from 2D images to 3D videos. 14k for difficult moving mnist (converging much faster and better than NUWA) - wip. Any new developments for text-to-video synthesis will be centralized at Imagen-pytorch. For conditioning on text, they derived text embeddings by first passing the tokenized text through BERT-large. You can also directly pass in the descriptions of the video as strings, if you plan on using BERT-base for text conditioning. ...
    Downloads: 2 This Week
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  • 14
    Minigrid

    Minigrid

    Simple and easily configurable grid world environments

    Minigrid is a lightweight, minimalistic grid-world environment library for reinforcement learning (RL) research. It provides a suite of simple 2D grid-based tasks (e.g., navigating mazes, unlocking doors, carrying keys) where an agent moves in discrete steps and interacts with objects. The design emphasizes speed (agents can run thousands of steps per second), low dependency overhead, and high customizability — making it easy to define new maps, new tasks, or wrappers. It supports the Gymnasium-style environment API so that RL researchers can plug it into their existing frameworks and algorithms with minimal adaptation. ...
    Downloads: 0 This Week
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  • 15
    The Hypersim Dataset

    The Hypersim Dataset

    Photorealistic Synthetic Dataset for Holistic Indoor Scene

    Hypersim is a large-scale, photorealistic synthetic dataset and tooling suite for indoor scene understanding research. It provides richly annotated renderings—RGB, depth, surface normals, instance and semantic segmentations, and material/lighting metadata—produced from high-fidelity virtual environments. The dataset spans diverse furniture layouts, room types, and camera trajectories, enabling robust training for geometry, segmentation, and SLAM-adjacent tasks. Rendering pipelines and utilities allow researchers to reproduce sequences, generate novel views, or extract task-specific supervision. ...
    Downloads: 1 This Week
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  • 16
    Cybersecurity AI

    Cybersecurity AI

    Cybersecurity AI (CAI), the framework for AI Security

    CAI (Cybersecurity AI) is a lightweight open-source framework intended to help security practitioners build and deploy AI-assisted automation for defensive and offensive security workflows. The project frames itself as a practical foundation for “AI security,” focusing on turning security tasks into agentic workflows that can be composed, executed, and iterated on by practitioners. Rather than being a single-purpose tool, CAI is positioned as a framework that supports building multiple...
    Downloads: 2 This Week
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  • 17
    1D Visual Tokenization and Generation

    1D Visual Tokenization and Generation

    This repo contains the code for 1D tokenizer and generator

    The 1D Visual Tokenization and Generation project from ByteDance introduces a novel “one-dimensional” tokenizer designed for images: instead of representing images with large grids of 2D tokens (as in many prior generative/image-modeling systems), it compresses images into as few as 32 discrete tokens (or more, optionally) — thereby achieving a very compact, efficient representation that drastically speeds up generation and reconstruction while retaining strong fidelity. This compact representation makes sampling and generation many times faster compared to previous tokenization methods (claims of ~410× speedups relative to heavyweight models) while still producing competitive image quality. ...
    Downloads: 0 This Week
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  • 18
    SAM 3D Objects

    SAM 3D Objects

    Models for object and human mesh reconstruction

    SAM 3D Objects is a foundation model that reconstructs full 3D geometry, texture, and spatial layout of objects and scenes from a single image. Given one RGB image and object masks (for example, from the Segment Anything family), it can generate a textured 3D mesh for each object, including pose and approximate scene layout. The model is specifically designed to be robust in real-world images with clutter, occlusions, small objects, and unusual viewpoints, where many earlier 3D-from-image...
    Downloads: 11 This Week
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  • 19
    FastAPI-MCP

    FastAPI-MCP

    Expose your FastAPI endpoints as Model Context Protocol (MCP) tools

    ...A tiny bootstrap is enough to stand up an MCP server and, if desired, mount an HTTP transport for remote clients. The docs emphasize a FastAPI-first workflow: keep your schemas, reuse your middleware, and surface endpoints to agents without rewriting controllers. The project is active, with examples and a dedicated site that shows getting started, security, and transport options.
    Downloads: 0 This Week
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  • 20
    PyTorch3D

    PyTorch3D

    PyTorch3D is FAIR's library of reusable components for deep learning

    ...Researchers use it for tasks like shape generation, reconstruction, view synthesis, and visual reasoning. PyTorch3D also includes utilities for loading, transforming, and sampling 3D assets, so models can be trained end-to-end from 2D supervision or partial data. Its modular design allows easy extension—components like differentiable rasterizers, mesh blending, or signed distance field (SDF) modules can be swapped or combined to test new architectures quickly.
    Downloads: 2 This Week
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  • 21
    Animated Drawings

    Animated Drawings

    Code to accompany "A Method for Animating Children's Drawings"

    AnimatedDrawings is a framework that converts user sketches or line drawings into fully animated 2D motion sequences using learned motion priors. The idea is that you draw a simple static figure (stick figure, silhouette, or contour lines), and the system produces plausible skeletal motion (walking, jumping, dancing) that adheres to the drawn shape constraints. The architecture separates shape embedding (to understand user-drawn geometry) from motion embedding / generation (to produce temporally coherent movement). ...
    Downloads: 1 This Week
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  • 22
    Godot RL Agents

    Godot RL Agents

    An Open Source package that allows video game creators

    godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
    Downloads: 0 This Week
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  • 23
    Tracking Any Point (TAP)

    Tracking Any Point (TAP)

    DeepMind model for tracking arbitrary points across videos & robotics

    TAPNet is the official Google DeepMind repository for Tracking Any Point (TAP), bundling datasets, models, benchmarks, and demos for precise point tracking in videos. The project includes the TAP-Vid and TAPVid-3D benchmarks, which evaluate long-range tracking of arbitrary points in 2D and 3D across diverse real and synthetic videos. Its flagship models—TAPIR, BootsTAPIR, and the latest TAPNext—use matching plus temporal refinement or next-token style propagation to achieve state-of-the-art accuracy and speed on TAP-Vid. RoboTAP demonstrates how TAPIR-style tracks can drive real-world robot manipulation via efficient imitation, and ships with a dataset of annotated robotics videos. ...
    Downloads: 1 This Week
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  • 24
    DeepLabCut

    DeepLabCut

    Implementation of DeepLabCut

    DeepLabCut™ is an efficient method for 2D and 3D markerless pose estimation based on transfer learning with deep neural networks that achieves excellent results (i.e. you can match human labeling accuracy) with minimal training data (typically 50-200 frames). We demonstrate the versatility of this framework by tracking various body parts in multiple species across a broad collection of behaviors.
    Downloads: 0 This Week
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  • 25
    Make-A-Video - Pytorch (wip)

    Make-A-Video - Pytorch (wip)

    Implementation of Make-A-Video, new SOTA text to video generator

    ...Passing in images (if one were to pretrain on images first), both temporal convolution and attention will be automatically skipped. In other words, you can use this straightforwardly in your 2d Unet and then port it over to a 3d Unet once that phase of the training is done.
    Downloads: 1 This Week
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