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An agent-based situated language learning simulation that focuses on lexical learning and grounding, featuring a unigram syntax structure and a CFG-based semantic grammar. Created as a MSc thesis project, using python.
This project is a complete cross-platform (Windows, Linux) framework for Evolutionary Computation in pure python. See the project site at http://pyevolve.sourceforge.net or the blog at http://pyevolve.sourceforge.net/wordpress
The Python Computer Vision Framework is an opened project deisgned for all those interested in computer vision. It aims at making computer vision more easy and structured and matlab-free.
It may also be used for other artistic and scientific areas.
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Naimath (syn. blessing) is a project to create tools for diagnosis, management of clinical cases in the form of Rule based Medical Expert System integrating Interactive Health education, Semantified EMR, and serve as a learning tool for students. Website seen at www.naimath.com
A three-step approach towards experimental brain-computer-interfaces, based on the OCZ nia device for EEG-data acquisition and artificial neural networks for signal-interpretation.
Brainiac, Is C/C++ Libraries, Programs, And Python, And Lua Scripts For Neural Networking And Genetic Programming, In An Attempt To Create A "Glue-It-All-Together" Project, Striving Towards General Artificial Intelligence
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This project is developing a modular framework for constructing machine intelligences. The modular approach allows for both rapid development of simple AI's and also construction of larger and more general learning based engines.
A knowledge base engine for Python built on F-Logic. It uses the FLORA-2 reasoning engine and provides permanent storage through ZODB. Logic programming concepts like logical variables, facts, rules and queries are included.
This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
Software tool that emphasizes useful information, communication, and intent. Accomplish any conceivable computer task by transforming fuzzy abstract data-structures in a fractal vector graphics user interface.
This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
A neural net module written in python. The aim of the project is to provide a large set of neural network types accessed by an API that is easy to use and powerful.
FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
HORUS is a system for knowledge acquisition, hypothesis generation, inference and learning. It is an interactive, internet environment accessible to a diverse community of users (public-access or membership basis) - see also UMKAILASH project for more.