Showing 152 open source projects for "3d game python"

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  • 1
    Lyra 2

    Lyra 2

    Project Lyra: Open Generative 3D World Models

    The Lyra 2 project is a research-driven framework developed by NVIDIA that focuses on building open generative 3D world models using advanced diffusion-based techniques. It enables the creation of fully explorable 3D environments from minimal inputs such as a single image or video, leveraging self-distillation methods to generate consistent spatial representations. The system evolves across versions, with newer iterations introducing long-horizon generation and improved 3D consistency across...
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  • 2
    UCO3D

    UCO3D

    Uncommon Objects in 3D dataset

    uCO3D is a large-scale 3D vision dataset and toolkit centered on turn-table videos of everyday objects drawn from the LVIS taxonomy. It provides about 170,000 full videos per object instance rather than still frames, along with per-video annotations including object masks, calibrated camera poses, and multiple flavors of point clouds. Each sequence also ships with a precomputed 3D Gaussian Splat reconstruction, enabling fast, differentiable rendering workflows and modern implicit/point-based modeling experiments. ...
    Downloads: 0 This Week
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  • 3
    tslearn

    tslearn

    The machine learning toolkit for time series analysis in Python

    The machine learning toolkit for time series analysis in Python. tslearn expects a time series dataset to be formatted as a 3D numpy array. The three dimensions correspond to the number of time series, the number of measurements per time series and the number of dimensions respectively (n_ts, max_sz, d). In order to get the data in the right format.
    Downloads: 2 This Week
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  • 4
    HY-World 1.5

    HY-World 1.5

    A Systematic Framework for Interactive World Modeling

    HY-WorldPlay is a Hunyuan AI project focusing on immersive multimodal content generation and interaction within virtual worlds or simulated environments. It aims to empower AI agents with the capability to both understand and generate multimedia content — including text, audio, image, and potentially 3D or game-world elements — enabling lifelike dialogue, environmental interpretations, and responsive world behavior. The platform targets use cases in digital entertainment, game worlds, training simulators, and interactive storytelling, where AI agents need to adapt to real-time user inputs and changes in environment state. It blends advanced reasoning with multimodal synthesis, enabling agents to describe scenes, generate context-appropriate responses, and contribute to narrative or gameplay flows. ...
    Downloads: 3 This Week
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  • 5
    Depth Anything 3

    Depth Anything 3

    Recovering the Visual Space from Any Views

    Depth Anything 3 is a research-driven project that brings accurate and dense depth estimation to any input image or video, enabling foundational understanding of 3D structure from 2D visual content. Designed to work across diverse scenes, lighting conditions, and image types, it uses advanced neural networks trained on large, heterogeneous datasets, producing depth maps that reveal scene depth relationships and object surfaces with strong fidelity. The model can be applied to photography,...
    Downloads: 3 This Week
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  • 6
    Fast3R

    Fast3R

    Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass

    Fast3R is Meta AI’s official CVPR 2025 release for “Towards 3D Reconstruction of 1000+ Images in One Forward Pass.” It represents a next-generation feedforward 3D reconstruction model capable of producing dense point clouds and camera poses for hundreds to thousands of images or video frames in a single inference pass—eliminating the need for slow, iterative structure-from-motion pipelines. Built on PyTorch Lightning and extending concepts from DUSt3R and Spann3r, Fast3R unifies multi-view...
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  • 7
    Stable Virtual Camera

    Stable Virtual Camera

    Stable Virtual Camera: Generative View Synthesis with Diffusion Models

    Stable Virtual Camera is a multi-view diffusion model developed by Stability AI that transforms 2D images into immersive 3D videos with realistic depth and perspective. Unlike traditional methods that require complex reconstruction or scene-specific optimization, this model allows users to generate novel views from any number of input images and define custom camera trajectories, enabling dynamic exploration of scenes. It supports various aspect ratios and can produce 3D-consistent videos up...
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  • 8
    Depth Pro

    Depth Pro

    Sharp Monocular Metric Depth in Less Than a Second

    Depth Pro is a foundation model for zero-shot metric monocular depth estimation, producing sharp, high-frequency depth maps with absolute scale from a single image. Unlike many prior approaches, it does not require camera intrinsics or extra metadata, yet still outputs metric depth suitable for downstream 3D tasks. Apple highlights both accuracy and speed: the model can synthesize a ~2.25-megapixel depth map in around 0.3 seconds on a standard GPU, enabling near real-time applications. The...
    Downloads: 5 This Week
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  • 9
    Map-Anything

    Map-Anything

    MapAnything: Universal Feed-Forward Metric 3D Reconstruction

    Map-Anything is a universal, feed-forward transformer for metric 3D reconstruction that predicts a scene’s geometry and camera parameters directly from visual inputs. Instead of stitching together many task-specific models, it uses a single architecture that supports a wide range of 3D tasks—multi-image structure-from-motion, multi-view stereo, monocular metric depth, registration, depth completion, and more. The model flexibly accepts different input combinations (images, intrinsics, poses,...
    Downloads: 0 This Week
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  • 10
    NBA Sports Betting Machine Learning

    NBA Sports Betting Machine Learning

    NBA sports betting using machine learning

    NBA-Machine-Learning-Sports-Betting is an open-source Python project that applies machine learning techniques to predict outcomes of National Basketball Association games for analytical and betting-related research. The system gathers historical team statistics and game data spanning multiple seasons, beginning with the 2007–2008 NBA season and continuing through the present. Using this dataset, the project constructs matchup features that represent team performance trends and contextual information about each game.
    Downloads: 1 This Week
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  • 11
    Agent Sprite Forge

    Agent Sprite Forge

    Agent Skill for generating 2D sprite sheets and map, transparent PNG

    Agent Sprite Forge is an AI-powered asset generation toolkit designed to create 2D game sprites, transparent PNG frames, animated GIFs, and sprite sheets directly from text prompts. The project functions as an “agent skill” that can integrate with coding assistants and AI workflows to automate parts of the game asset creation pipeline. It focuses on generating production-friendly pixel art and animation assets that can be used in indie games, prototypes, and rapid iteration workflows. The...
    Downloads: 6 This Week
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  • 12
    Face Alignment

    Face Alignment

    2D and 3D Face alignment library build using pytorch

    Detect facial landmarks from Python using the world's most accurate face alignment network, capable of detecting points in both 2D and 3D coordinates. Build using FAN's state-of-the-art deep learning-based face alignment method. For numerical evaluations, it is highly recommended to use the lua version which uses identical models with the ones evaluated in the paper.
    Downloads: 0 This Week
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  • 13
    DeepLabCut

    DeepLabCut

    Implementation of DeepLabCut

    ...The package is open source, fast, robust, and can be used to compute 3D pose estimates or for multi-animals. Please see the original paper and the latest work below! This package is collaboratively developed by the Mathis Group & Mathis Lab at EPFL (releases prior to 2.1.9 were developed at Harvard University). The code is freely available and easy to install in a few clicks with Anaconda (and pypi). DeepLabCut is an open-source Python package for animal pose estimation.
    Downloads: 3 This Week
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  • 14
    Tracking Any Point (TAP)

    Tracking Any Point (TAP)

    DeepMind model for tracking arbitrary points across videos & robotics

    TAPNet is the official Google DeepMind repository for Tracking Any Point (TAP), bundling datasets, models, benchmarks, and demos for precise point tracking in videos. The project includes the TAP-Vid and TAPVid-3D benchmarks, which evaluate long-range tracking of arbitrary points in 2D and 3D across diverse real and synthetic videos. Its flagship models—TAPIR, BootsTAPIR, and the latest TAPNext—use matching plus temporal refinement or next-token style propagation to achieve state-of-the-art...
    Downloads: 1 This Week
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  • 15
    TextWorld

    TextWorld

    ​TextWorld is a sandbox learning environment for the training

    TextWorld is a learning environment designed to train reinforcement learning agents to play text-based games, where actions and observations are entirely in natural language. Developed by Microsoft Research, TextWorld focuses on language understanding, planning, and interaction in complex, narrative-driven environments. It generates games procedurally, enabling scalable testing of agents’ natural language processing and decision-making abilities.
    Downloads: 2 This Week
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  • 16
    video2robot

    video2robot

    End-to-end pipeline converting generative videos

    video2robot is an end-to-end open-source pipeline that converts generative video or prompt-driven motion content into executable humanoid robot motion sequences, enabling researchers and developers to go from high-level action descriptions or videos to robot-ready motion data. The pipeline supports both prompt-to-video generation using models like Veo/Sora and video upload processing, followed by human pose extraction through a 3D pose model and retargeting of that motion to robot joints...
    Downloads: 1 This Week
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  • 17
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    ...The codebase is implemented primarily in Python with performance-critical components in C++ (via pybind11 bindings) and is configured to run in a high‐GPU cluster environment. Configuration is managed via protobuf files to define tasks such as self-play, benchmark agent comparisons, and RL training. The project is now archived and read-only, reflecting that it is no longer actively developed but remains publicly available for research use.
    Downloads: 1 This Week
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  • 18
    MLX-Audio

    MLX-Audio

    A text-to-speech, speech-to-text and speech-to-speech library

    ...Because it uses MLX and targets Apple Silicon, inference is fast and can take advantage of hardware acceleration and quantization for efficient on-device performance. The project provides a straightforward CLI (mlx_audio.tts.generate) as well as a Python API for programmatic generation of audio, including parameters for voice choice, speed, language hints, output format, and sample rate. It includes examples such as audiobook generation to demonstrate long-form synthesis and joined audio segments. On top of that, MLX-Audio offers a modern web interface powered by FastAPI, with real-time waveform and 3D visualizations, file upload, and audio management.
    Downloads: 0 This Week
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  • 19
    SHAP

    SHAP

    A game theoretic approach to explain the output of ml models

    SHAP (SHapley Additive exPlanations) is a game theoretic approach to explain the output of any machine learning model. It connects optimal credit allocation with local explanations using the classic Shapley values from game theory and their related extensions. While SHAP can explain the output of any machine learning model, we have developed a high-speed exact algorithm for tree ensemble methods. Fast C++ implementations are supported for XGBoost, LightGBM, CatBoost, scikit-learn and pyspark...
    Downloads: 3 This Week
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  • 20
    Sunfish

    Sunfish

    Sunfish: a Python Chess Engine in 111 lines of code

    ...The project is often used as an educational tool for understanding game AI, search algorithms, and evaluation functions without the complexity of larger engines. It includes a simple UCI-compatible interface, allowing it to be integrated with graphical chess interfaces or used in terminal-based gameplay. The codebase is intentionally minimal, making it ideal for experimentation, modification, and learning purposes.
    Downloads: 4 This Week
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  • 21
    LLM Colosseum

    LLM Colosseum

    Benchmark LLMs by fighting in Street Fighter 3

    LLM-Colosseum is an experimental benchmarking framework designed to evaluate the capabilities of large language models through gameplay interactions rather than traditional text-based benchmarks. The system places language models inside the environment of the classic video game Street Fighter III, where they must interpret the game state and decide which actions to perform during combat. This setup creates a dynamic environment that tests reasoning, situational awareness, and decision-making...
    Downloads: 0 This Week
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  • 22
    GalTransl

    GalTransl

    Automated translation solution for visual novels

    GalTransl is an automated translation system specifically designed for visual novels, particularly those in the “galgame” genre, leveraging large language models to streamline and enhance the translation process. It integrates support for multiple advanced LLM providers such as GPT-4, Claude, DeepSeek, and other models, enabling high-quality, context-aware translations that go beyond traditional machine translation approaches. The platform is built to handle the unique structure of visual...
    Downloads: 1 This Week
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  • 23
    UI-TARS

    UI-TARS

    UI-TARS-desktop version that can operate on your local personal device

    UI-TARS is an open-source multimodal “GUI agent” created by ByteDance: a model designed to perceive raw screenshots (or rendered UI frames), reason about what needs to be done, and then perform real interactions with graphical user interfaces (GUIs) — like clicking, typing, navigating menus — across desktop, browser, mobile, or game environments. Rather than relying on rigid, manually scripted UI automation, UI-TARS uses a unified vision-language model (VLM) that integrates perception,...
    Downloads: 4 This Week
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  • 24
    OSWorld

    OSWorld

    Benchmarking Multimodal Agents for Open-Ended Tasks

    OSWorld is an open-source synthetic world environment designed for embodied AI research and multi-agent learning. It provides a richly simulated 3D world where multiple agents can interact, perform tasks, and learn complex behaviors. OSWorld emphasizes multi-modal interaction, enabling agents to process visual, auditory, and symbolic data for grounded learning in a simulated world.
    Downloads: 1 This Week
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  • 25
    VGGSfM

    VGGSfM

    VGGSfM: Visual Geometry Grounded Deep Structure From Motion

    VGGSfM is an advanced structure-from-motion (SfM) framework jointly developed by Meta AI Research (GenAI) and the University of Oxford’s Visual Geometry Group (VGG). It reconstructs 3D geometry, dense depth, and camera poses directly from unordered or sequential images and videos. The system combines learned feature matching and geometric optimization to generate high-quality camera calibrations, sparse/dense point clouds, and depth maps in standard COLMAP format. Version 2.0 adds support...
    Downloads: 0 This Week
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