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TRINDIKIT is a toolkit for building and experimenting with dialogue systems based on information states, that has been developed in the TRINDI and SIRIDUS projects.
MARGO (Multiattribute ARGumentation framework for Opinion explanation), written in Prolog, is the engine developed in the ArguGRID project for decision making.
A modular language generator based on the theory of Functional Grammar (FG) by Simon C. Dik. Implemented using Java for the user interface, ANTLR for the input format parser and Prolog for the grammar and lexicon module, treating underlying linguistic st
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This project provides a tool (developed by the ArguGRID project) that implements different dispute derivations for assumption-based argumentation. It also computes a dialectical structure of arguments. Users have full control over selection functions and
JLog is a Prolog interpreter written in Java. It is fast and perfectly suited for education. It includes source editor, query panels, online help, animation primitives, and a GUI debugger. JScriptLog is Prolog in JavaScript.
GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
A framework for building, deploying and managing well-described REST-ful Web services, including REST-ful Web Services realizations for RSS, XML Topic Maps, Structured Arguments, and Workflow.
The CommGen platform is intended to be a simple, scalable integration platform
for small to medium problem sets. The architecture is simple, consisting of a
distributed kernel, distributed O/S, agent and application layer.
The Rule Based Service Level Agreement (RBSLA) project focuses on knowledge representation concepts for service level management of IT services. At the core are rule-based languages to describe contracts and service level agreements in a formal way.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
A Prolog expert system supporting querying and extending the knowledge base from a command-line interface using a format oriented on natural language, with the aim of being maintainable by the domain expert (i.e. without requiring programming skills).
8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
Oopl (rhymes with "scruple") is an object-oriented extension for Prolog. This kernel now lets you
write Prolog programs making use of all the
advantages of working with classes, instances,
attributes and service-like predicates.
Implemented in Flora-2/XSB, F-OWL is an inference engine for the standard Web Ontology Language OWL. A set of Java API is provided for applications to assert and query OWL ontology statements.
A language named after Sven (The AI in the book \'The Turing Option\'), intended to simplify work on AI. Will (eventually) include librarys for Neural Networks, expert systems, symbolic logic, and more.
Leo is a project to provide an architecture for defining XML
specifications of grammars for different natural language parsing
systems and tools for using that architecture to permit sharing of
grammar resources across different systems.
The Prolog Expert System Shell (PESS) is a software that generates ES using basically two components: Knowledge Base, used by the ES to guide its decisions making, and Inference Machine, cable of collection the rules and generating new facts.