Showing 11 open source projects for "open broadcaster software"

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  • 1
    ANE Training

    ANE Training

    Training neural networks on Apple Neural Engine via APIs

    ANE Training is an experimental research project that demonstrates how to train neural networks directly on Apple’s Neural Engine by leveraging reverse-engineered private APIs that are normally inaccessible to developers. The repository implements a from-scratch transformer training pipeline capable of running both forward and backward passes on ANE hardware without relying on CoreML, Metal, or GPU acceleration. It explores the internal software stack of the Apple Neural Engine by...
    Downloads: 0 This Week
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  • 2
    OculiX

    OculiX

    Visual Automation IDE — automate anything you see on screen

    OculiX is the evolution of SikuliX, actively maintained with the full agreement of its original creator RaiMan. Automate any desktop application using image recognition (OpenCV) and OCR (Tesseract + PaddleOCR). No access to source code or DOM required — if you can see it, you can automate it. Key features: - Guided step-by-step recorder with live code preview - Image recognition via OpenCV 4.10 - Dual OCR: Tesseract (built-in) + PaddleOCR (neural, high precision) - Local and remote...
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    Downloads: 136 This Week
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  • 3
    React Native Voice

    React Native Voice

    React Native Voice Recognition library for iOS and Android

    A speech-to-text library for React Native. Manually or automatically link the NativeModule. Drag the Voice.xcodeproj from the @react-native-voice/voice/ios folder to the Libraries group on Xcode in your project. Click on your main project file (the one that represents the .xcodeproj) select Build Phases and drag the static library, lib.Voice.a, from the Libraries/Voice.xcodeproj/Products folder to Link Binary With Libraries. The plugin provides props for extra customization. Every time you...
    Downloads: 0 This Week
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  • 4
    breve is a free, open-source 3D multi-agent simulation package designed for simulating decentralized systems and artificial life.
    Downloads: 0 This Week
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  • 5
    BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
    Downloads: 1 This Week
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  • 6
    "Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
    Downloads: 0 This Week
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  • 7
    ZATURN: Visual, Interactive, Intuitive, Emmersive User Experience with Mac OS X and Object Orientated Programming -- Think Tank and Sandbox
    Downloads: 0 This Week
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  • 8
    A distributed capability manager for software modules and services. Components perform their specific tasks and may contribute information to an artificial intelligence engine, from which all components may benefit from the accumulated knowledge.
    Downloads: 0 This Week
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  • 9
    GLipKit (GL Image Processing Kit) is a collection of image processing and computer vision algorithms performed on current programmable 3D graphics hardware for faster execution. The main focus is currently computational stereo.
    Downloads: 0 This Week
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  • 10
    ASM is the Santa Fe Institute "Artificial Stock Market" simulation model. This page is mainly aimed to the revision/updating of ASM using the Swarm Toolkit, which is provided by Swarm Development Group (http://www.swarm.org).
    Downloads: 2 This Week
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  • 11
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 1 This Week
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