Showing 51 open source projects for "system game"

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  • 1
    Project AIRI

    Project AIRI

    Self hosted, you-owned Grok Companion

    AIRI is a self-hosted AI companion platform designed to create interactive virtual characters capable of real-time conversation, gameplay interaction, and multimedia presence. The project aims to emulate advanced AI personalities similar to popular autonomous VTuber-style agents, combining voice interaction, animation, and behavioral logic into a unified system. It supports deployment across web, macOS, and Windows environments, making it accessible for hobbyists and developers building...
    Downloads: 230 This Week
    Last Update:
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  • 2
    LLM Colosseum

    LLM Colosseum

    Benchmark LLMs by fighting in Street Fighter 3

    LLM-Colosseum is an experimental benchmarking framework designed to evaluate the capabilities of large language models through gameplay interactions rather than traditional text-based benchmarks. The system places language models inside the environment of the classic video game Street Fighter III, where they must interpret the game state and decide which actions to perform during combat. This setup creates a dynamic environment that tests reasoning, situational awareness, and decision-making abilities in real time. Instead of relying purely on reward signals as in reinforcement learning agents, the models analyze contextual information and generate strategic actions based on the game environment. ...
    Downloads: 1 This Week
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  • 3
    PhantomBot

    PhantomBot

    PhantomBot is an actively developed open source interactive Twitch bot

    PhantomBot is an actively developed open source interactive Twitch bot with a vibrant community that provides entertainment and moderation for your channel, allowing you to focus on what matters the most to you, your game and your viewers. PhantomBot is a Twitch chat bot powered by Java. PhantomBot has many modern features out of the box such as a built-in webpanel, enhanced moderation, games, a point system, raffles, custom commands, a music player, and more. PhantomBot can also be integrated with many services such as Discord, TipeeeStream, StreamLabs and StreamElements!
    Downloads: 24 This Week
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  • 4
    Agent Sprite Forge

    Agent Sprite Forge

    Agent Skill for generating 2D sprite sheets and map, transparent PNG

    ...The system supports multi-frame sprite generation, animation sequencing, and transparent background rendering for easier integration into game engines. Its architecture is designed around automation and repeatability, enabling developers to generate large batches of visual assets through structured prompt workflows. Overall, agent-sprite-forge acts as an AI-assisted creative tool for accelerating 2D game art production and experimentation.
    Downloads: 3 This Week
    Last Update:
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  • 5
    Forge: Magic: The Gathering Rules Engine

    Forge: Magic: The Gathering Rules Engine

    An unofficial rules engine for the world's greatest card game

    ...Its architecture is highly extensible, enabling developers to script new cards, create custom sets, and modify gameplay mechanics through its API and scripting system. Forge includes tools for deck building, card searching, and automated gameplay assistance, making it accessible to both new players and experienced enthusiasts.
    Downloads: 43 This Week
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  • 6
    Unity MCP

    Unity MCP

    AI-powered bridge connecting LLMs and advanced AI agents

    Unity-MCP is an open-source integration that connects artificial intelligence assistants with the Unity game development environment through the Model Context Protocol. The project enables AI tools such as coding assistants and autonomous agents to interact directly with Unity projects, allowing them to analyze scenes, modify assets, and generate code within the development environment. By exposing Unity editor functionality through MCP tools, the plugin allows external AI systems to understand the structure of a game project and manipulate it programmatically. ...
    Downloads: 5 This Week
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  • 7
    GalTransl

    GalTransl

    Automated translation solution for visual novels

    ...The platform is built to handle the unique structure of visual novels, including branching dialogue, character-specific tone, and embedded scripts, which require more nuanced handling than standard text translation. It includes automation pipelines that extract game text, process it through language models, and reintegrate translated content back into the game environment. GalTransl also allows customization of prompts and translation strategies, enabling users to adapt tone, style, or localization preferences depending on the project.
    Downloads: 5 This Week
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  • 8
    NBA Sports Betting Machine Learning

    NBA Sports Betting Machine Learning

    NBA sports betting using machine learning

    NBA-Machine-Learning-Sports-Betting is an open-source Python project that applies machine learning techniques to predict outcomes of National Basketball Association games for analytical and betting-related research. The system gathers historical team statistics and game data spanning multiple seasons, beginning with the 2007–2008 NBA season and continuing through the present. Using this dataset, the project constructs matchup features that represent team performance trends and contextual information about each game. Machine learning models are then trained to estimate the probability that a team will win a game as well as whether the total score will fall above or below the sportsbook’s predicted total. ...
    Downloads: 1 This Week
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  • 9
    OxidizeBot

    OxidizeBot

    High performance Twitch bot in Rust

    OxidizeBot is an open-source Twitch Bot empowering you to focus on what's important. It allows for a richer interaction between you and your chat. From a song request system to groundbreaking game modes where your viewers can interact directly with you and your game. It's written in Rust, providing an unparalleled level of reliability and performance. OxidizeBot doesn't cost you anything, and its source code is available on GitHub for anyone to tinker with! Plays music moderates your chat, plays games, you name it! ...
    Downloads: 0 This Week
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  • 10
    Beehave

    Beehave

    Behavior tree AI for Godot Engine

    Beehave is a powerful AI behavior tree framework designed as an addon for the Godot game engine, enabling developers to create sophisticated and dynamic non-player character behaviors in games. It uses a node-based system that integrates directly into the Godot scene tree, allowing developers to visually design and organize complex AI logic in a structured and intuitive way. Behavior trees provide a modular approach to decision-making, making it easier to manage large and adaptive AI systems that respond to changing game conditions. ...
    Downloads: 0 This Week
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  • 11
    JoyAI-VL-Interaction

    JoyAI-VL-Interaction

    An Open Real-time Video-Language Interaction System

    ...Its system includes inference, WebUI, ASR, TTS, and background-agent services running on vLLM-based infrastructure. It is useful for real-time monitoring, live commentary, cooking guidance, game calling, visual alerts, and other scenarios where an AI should respond at the right moment.
    Downloads: 1 This Week
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  • 12
    Diffusion for World Modeling

    Diffusion for World Modeling

    Learning agent trained in a diffusion world model

    ...This approach allows training to occur in a simulated world that captures detailed visual dynamics while reducing the need for costly interactions with real environments. The system has been applied to tasks such as Atari game simulations and demonstrations involving complex environments like first-person shooter games.
    Downloads: 0 This Week
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  • 13
    Gradient Bang

    Gradient Bang

    Gradient Bang is an online multiplayer universe

    ...Rather than functioning as a traditional application or API, it is conceptualized as an “online multiplayer universe” in which participants can explore, trade, battle, and collaborate while interacting with AI agents as active entities within the system. The project serves both as a prototype and a conceptual playground for testing how conversational AI systems behave when embedded into dynamic, game-like environments rather than static chat interfaces. It leverages the broader Pipecat architecture for multimodal and conversational AI orchestration, meaning that interactions can potentially extend beyond text into voice, events, and real-time systems.
    Downloads: 1 This Week
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  • 14
    Velocity server

    Velocity server

    The modern, next-generation Minecraft server proxy

    Velocity is a high-performance Minecraft proxy server developed by the PaperMC project that allows multiple Minecraft servers to be linked together into a single network. Acting as an intermediary between players and backend servers, Velocity manages player connections and routes them to different game servers within a network. This architecture allows large Minecraft communities to run multiple servers for different game modes while presenting them as a unified system to players. The software is designed with a focus on performance, scalability, and modern architecture, allowing it to handle thousands of simultaneous players efficiently. ...
    Downloads: 0 This Week
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  • 15
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    ...It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks inside the editor. It exposes Unity functionality as callable tools so that AI systems can understand and manipulate game development workflows programmatically. This approach allows developers to control Unity using natural language prompts and automated workflows rather than manual editor interaction. ...
    Downloads: 8 This Week
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  • 16
    Oasis

    Oasis

    Inference script for Oasis 500M

    Open-Oasis provides inference code and released weights for Oasis 500M, an interactive world model that generates gameplay frames conditioned on user keyboard input. Instead of rendering a pre-built game world, the system produces the next visual state via a diffusion-transformer approach, effectively “imagining” the world response to your actions in real time. The project focuses on enabling action-conditional frame generation so developers can experiment with interactive, model-generated environments rather than static video generation alone. ...
    Downloads: 1 This Week
    Last Update:
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  • 17
    AI-Aimbot

    AI-Aimbot

    CS2, Valorant, Fortnite, APEX, every game

    ...Because the system relies solely on visual detection rather than reading game memory, it attempts to bypass certain traditional anti-cheat detection methods.
    Downloads: 7,637 This Week
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  • 18
    AgentVerse

    AgentVerse

    Designed to facilitate the deployment of multiple LLM-based agents

    AgentVerse is designed to facilitate the deployment of multiple LLM-based agents in various applications, which primarily provides two frameworks: task-solving and simulation.
    Downloads: 0 This Week
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  • 19
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    Recast Navigation is an open source toolkit designed for building navigation meshes and performing pathfinding in 3D environments, particularly for video games and simulations. It provides a set of libraries that transform input geometry into navigation meshes that AI agents can use to move through virtual worlds. Its core component, Recast, constructs navigation meshes by rasterizing triangle meshes into voxels, filtering out areas that are not walkable, and converting the remaining regions...
    Downloads: 0 This Week
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  • 20
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible.
    Downloads: 1 This Week
    Last Update:
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  • 21
    PySC2

    PySC2

    StarCraft II learning environment

    PySC2 is DeepMind's Python component of the StarCraft II Learning Environment (SC2LE). It exposes Blizzard Entertainment's StarCraft II Machine Learning API as a Python RL Environment. This is a collaboration between DeepMind and Blizzard to develop StarCraft II into a rich environment for RL research. PySC2 provides an interface for RL agents to interact with StarCraft 2, getting observations and sending actions. The easiest way to get PySC2 is to use pip. That will install the pysc2...
    Downloads: 0 This Week
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  • 22
    Euler

    Euler

    A distributed graph deep learning framework.

    As a general data structure with strong expressive ability, graphs can be used to describe many problems in the real world, such as user networks in social scenarios, user and commodity networks in e-commerce scenarios, communication networks in telecom scenarios, and transaction networks in financial scenarios. and drug molecule networks in medical scenarios, etc. Data in the fields of text, speech, and images is easier to process into a grid-like type of Euclidean space, which is suitable...
    Downloads: 1 This Week
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  • 23
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
    Downloads: 0 This Week
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  • 24
    WarriorJS

    WarriorJS

    JavaScript coding game where players program a warrior to win battles

    WarriorJS is an educational programming game designed to teach and challenge JavaScript skills through interactive gameplay. In the game, players control a warrior who must climb a tower filled with enemies, captives, and obstacles in pursuit of a legendary JavaScript Sword located at the top. Each floor of the tower presents a new challenge that requires players to write JavaScript code to instruct the warrior on how to move, fight enemies, rescue captives, and safely reach the stairs to...
    Downloads: 0 This Week
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  • 25
    DarkForestGo

    DarkForestGo

    DarkForest, the Facebook Go engine

    darkforestGo is an early deep-reinforcement-learning Go engine that combined a convolutional policy/value network with Monte Carlo Tree Search (MCTS) to play the full 19×19 game at a strong amateur level. The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics. Training pipelines mix supervised learning from human professional games and self-play fine-tuning, allowing the model to learn opening patterns and endgame tactics beyond simple pattern libraries. ...
    Downloads: 1 This Week
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