Showing 49 open source projects for "nn ai game"

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  • 1
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community...
    Downloads: 2 This Week
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  • 2
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    ... a combination of deep reinforcement learning and imitation learning. Using ML-Agents allows developers to create more compelling gameplay and an enhanced game experience. Advancement of artificial intelligence (AI) research depends on figuring out tough problems in existing environments using current benchmarks for training AI models. Using Unity and the ML-Agents toolkit, you can create AI environments that are physically, visually, and cognitively rich.
    Downloads: 0 This Week
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  • 3
    AgentVerse

    AgentVerse

    Designed to facilitate the deployment of multiple LLM-based agents

    AgentVerse is designed to facilitate the deployment of multiple LLM-based agents in various applications, which primarily provides two frameworks: task-solving and simulation.
    Downloads: 0 This Week
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  • 4
    SkyAGI

    SkyAGI

    SkyAGI: Emerging human-behavior simulation capability in LLM

    SkyAGI is a python package that demonstrates LLM's emerging capability in simulating believable human behaviors. Specifically, SkyAGI implements the idea of Generative Agents and delivers a role-playing game that creates a very interesting user experience. Different from previous AI-based NPC systems, SkyAGI's NPC generates very believable human responses. The interesting observations in this demo show a huge potential for rethinking game development in many aspects, such as NPC script writing.
    Downloads: 0 This Week
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  • 5
    FRDCSA

    FRDCSA

    Formalized Research Database: Cluster, Study and Apply

    We are creating a large repository of FLOSS AI software that solves problems which affect people through the Free Life Planner and FRDCSA projects. We are making OS packages for external and internal software that employ symbolic AI (Prolog/OpenCYC/etc) and connectionist AI (ML/DL/NN), to solve computational problems. Our goal is to use logic to solve planning problems - to treat the world as a "game" and then win that game by proving that bad things don't happen to people. https...
    Downloads: 0 This Week
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  • 6
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    ... is a sophisticated AI experimentation platform built on top of Minecraft, and designed to support fundamental research in artificial intelligence. The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. The two components can run on Windows, Linux, or Mac OS, and researchers can program their agents in any programming language they’re comfortable with.
    Downloads: 7 This Week
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  • 7

    smartblob

    tiny code, html webcam game or plug brain in each blob, java server

    You play a 2d blob that reshapes to grab bend bounce and swing on objects floating in midair (like a platformer game), except acrobaticly your view spins when your blob does. I'm planning a huge multiplayer world, some blobs played by people holding a bendable loop game controller (tape a 1 meter cut of thick extension cord into a loop) in front of webcam and bend it to bend your blob on screen, and other blobs controlled by AI. This is a game for general AI research in a fun way people can do...
    Downloads: 0 This Week
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  • 8
    Human AI Net

    Human AI Net

    a Human and Artificial Intelligence Network

    We are going to teach eachother how to build AI and new kinds of game objects in this network using intuitive dragAndDrop. Its going to be a space for experimenting with fun and useful tools in new ways. Version 0.8.0 has some advanced components that will be working soon. The plan is a massively multiplayer space where we design, evolve, and play with game objects and do AI research together which controls those game objects along with directly playing the games. The main data format is, from...
    Downloads: 0 This Week
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  • 9
    Traditional Malaysian board game. Similar to Mancala. Implement NeuralNetwork (NN) agent, Min-Max, and Random move. System is based on Adam Cofer's Mancala system (2003). Also using Neuroph 2.5b by Zoran Servarac for NN. All code under GPLv3.
    Downloads: 0 This Week
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  • 10
    Java version of the game "Color Expansion". The main purpose is to develop a strong AI to compete against other AIs and to be fun and challenging for human players to play against.
    Downloads: 0 This Week
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  • 11
    Game Engine and AI framework for playing No Limit Holdem
    Downloads: 1 This Week
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  • 12
    Framework for creation of board games. Chess is built-in, Monopoly comes next. It addresses: 1) Players 2) Game authors 3) AI developers 4) Model-based developers. Developed by software professionals using EMF. New games are configured in few hours.
    Downloads: 0 This Week
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  • 13

    AI Path

    AI Pathfinding Presentation

    Presentation of pathfinding algorithms Howto: 1. Create Map (manual or use Map -> Rapid Deployment) 2. Select start point 3. Select end point 4. Choose alg 5. Click Path -> Find
    Downloads: 0 This Week
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  • 14

    CoffeeMud For AI

    CoffeeMudForAI is plaform to design AI in

    CoffeeMudForAI is part of the Mud AI platform project. A MUD(multi user dungeon) is text base environment. Think World of Warcraft(or any other massively multiplayer online game) but text based. AI or artificial intelligence is the field that is interested in the creation of non-organic intelligence. Mud AI platform goals 1. To provide a platform for AI research that has robotic-like sensory limitations but doesn't actually require robotics. 2. To provide a platform for undergraduate...
    Downloads: 0 This Week
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  • 15
    Robogathers

    Robogathers

    A simple opensource 3d network game

    Robogathers is a 3d game, developed mainly for academic purposes to teach future software engineers with 3d graphic processing, mathematical modelling, networking and multithreading. In the far future we also want to use this project as a base for scientific research in fields of visual odometry, simultaneous localization and mapping and computer vision. The game consist in driving your robot gathering good prizes and avoiding bad ones. The game is multiplayer and during...
    Downloads: 0 This Week
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  • 16
    Swarm Wars

    Swarm Wars

    Safety in numbers.

    REPOSITORY MOVED TO GITHUB: https://github.com/happyjack27/SwarmWars video sample: http://youtu.be/s5mLNbdBQGY A game where you evolve & compete AI swarms. The organisms use swarm intelligence & ant colony optimization. The organisms can communicate through 3-color signaling as well as by laying beacons. They can attack and repair other organisms. They can select mates, and they can gather and distribute food and material. This behavior is controlled by a genetically evolved...
    Downloads: 0 This Week
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  • 17
    NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
    Downloads: 0 This Week
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  • 18
    A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer. Command line based, needs Haskell interpreter.
    Downloads: 0 This Week
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  • 19
    JavaRisk v2 is a strategic game roughly based on the board game Risk. The game features network support for multiplayer games, hot-seat sessions for playing with friends on one PC & a challenging Ai. We also provide an implementation of the original Risk
    Downloads: 0 This Week
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  • 20
    It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
    Downloads: 0 This Week
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  • 21
    A game inspired by RoboRally developed in C# for Mono/.NET.
    Downloads: 0 This Week
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  • 22
    Ms. Pac-Man Simulator
    Ms. Pac-Man Simulator used for Game AI research.
    Downloads: 0 This Week
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  • 23
    A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
    Downloads: 0 This Week
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  • 24
    QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
    Downloads: 0 This Week
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  • 25
    HavannAI is a project to create an AI for the board game Havannah. Playing against other humans is also possible.
    Downloads: 0 This Week
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