Showing 11 open source projects for "memory game unity"

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    Unity MCP

    Unity MCP

    AI-powered bridge connecting LLMs and advanced AI agents

    Unity-MCP is an open-source integration that connects artificial intelligence assistants with the Unity game development environment through the Model Context Protocol. The project enables AI tools such as coding assistants and autonomous agents to interact directly with Unity projects, allowing them to analyze scenes, modify assets, and generate code within the development environment.
    Downloads: 3 This Week
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  • 2
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    ...It exposes Unity functionality as callable tools so that AI systems can understand and manipulate game development workflows programmatically. This approach allows developers to control Unity using natural language prompts and automated workflows rather than manual editor interaction. Unity MCP supports various AI assistants and development tools that implement MCP clients, enabling flexible integration with existing AI development environments.
    Downloads: 7 This Week
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  • 3
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. ...
    Downloads: 3 This Week
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  • 4
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
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  • 5
    Emscripten

    Emscripten

    Emscripten: An LLVM-to-WebAssembly Compiler

    ...While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets). Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too.
    Downloads: 10 This Week
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  • 6
    Quarto Solver

    Quarto Solver

    Quarto Solver calculates optimal moves for Quarto and Quarto 2x2

    You can calculate for every game state in Quarto and Quarto 2x2 an optimal move.
    Downloads: 3 This Week
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  • 7
    AI-Aimbot

    AI-Aimbot

    CS2, Valorant, Fortnite, APEX, every game

    ...Once a target is identified, the program automatically adjusts the player’s aim toward the detected target, effectively automating the aiming process in first-person shooter games. The project emphasizes that it is intended for educational purposes to illustrate potential vulnerabilities in game design and anti-cheat systems. Because the system relies solely on visual detection rather than reading game memory, it attempts to bypass certain traditional anti-cheat detection methods.
    Downloads: 7,841 This Week
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  • 8
    Generative Agents

    Generative Agents

    Generative Agents: Interactive Simulacra of Human Behavior

    Generative Agents is the research implementation behind a simulation of computational agents that exhibit believable human-like behavior. It combines a Python-based agent simulation with a browser-accessible game environment representing a small virtual town. Agents operate through stored memories and language-model-driven behavior while moving and interacting inside the environment. Users can start new simulations, advance them by configurable time steps, and save their progress for later...
    Downloads: 0 This Week
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  • 9
    AICommand

    AICommand

    ChatGPT integration with Unity Editor

    AICommand is a proof-of-concept integration that lets you control the Unity Editor using natural language via ChatGPT. Instead of manually hunting through menus or writing editor scripts, you can prompt the editor to perform tasks, generate snippets, and automate actions. The project showcases an emerging workflow where LLMs augment game and tooling development by understanding intent and producing editor-side outcomes.
    Downloads: 0 This Week
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  • 10
    Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
    Downloads: 0 This Week
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  • 11
    BrainGame: an implementation of a memory-prediction-framework based on Jeff Hawkins' On Intelligence book
    Downloads: 0 This Week
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