Showing 5 open source projects for "hd-idle"

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  • 1
    td

    td

    Telegram client, in Go. (MTProto API)

    Telegram MTProto API client in Go for users and bots.
    Downloads: 2 This Week
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  • 2
    Profile Data

    Profile Data

    Analyze computation-communication overlap in V3/R1

    ...The repository contains JSON trace files like train.json, prefill.json, decode.json, and associated assets. Users can load them into tools like Chrome tracing to inspect GPU idle times, overlapping operations, and scheduling alignment. The idea is to bring transparency to internal efficiency tradeoffs, enabling researchers to reproduce, analyze, or improve on DeepSeek’s parallelism strategies. The README explains how trace data corresponds to forward/backward chunks, settings (e.g. EP64, TP1, 4K sequence length), and notes that pipeline communication is excluded for simplicity.
    Downloads: 0 This Week
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  • 3
    BackgroundMattingV2

    BackgroundMattingV2

    Real-Time High-Resolution Background Matting

    Official repository for the paper Real-Time High-Resolution Background Matting. Our model requires capturing an additional background image and produces state-of-the-art matting results at 4K 30fps and HD 60fps on an Nvidia RTX 2080 TI GPU.
    Downloads: 1 This Week
    Last Update:
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  • 4
    Machine-Learning-Flappy-Bird

    Machine-Learning-Flappy-Bird

    Machine Learning for Flappy Bird using Neural Network

    ...The system simulates a population of birds that each possess their own neural network, which acts as a decision-making controller during gameplay. The neural network receives input features representing the bird’s position relative to the next obstacle and determines whether the bird should flap or remain idle. Over successive generations, a genetic algorithm evolves the neural networks by selecting high-performing agents and recombining their parameters to produce improved offspring. This process allows the AI agents to gradually learn better strategies for navigating the obstacles and surviving longer in the game environment.
    Downloads: 0 This Week
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  • 5
    A Java based simulation of the MIC1 architecture as described by Andrew S. Tanenbaum in his book Structured Computer organization. In addition a model for interaction with a HD, screen and keyboard are provided.
    Downloads: 0 This Week
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