Showing 3 open source projects for "fluid-particles"

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  • 1

    PsoPath

    Particle Swarm Optimization algorithm for the shortest path problem

    The shortest path problem is solved by many methods. Heuristics offer lower complexity in expense of accuracy. There are many use cases where the lower accuracy is acceptable in return of lower consumption of computing resources. The basic idea of Particle Swarm Optimization is the emulation of the social behaviour of, e.g., a flock of birds, as a stochastic optimisation method. Specifically, a particle is an entity representing a solution in the search space. Several particles cooperate inside...
    Downloads: 0 This Week
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  • 2

    (RoboSim) Robot Simulator

    (RoboSim) Java based Robot Localization and Path Planner Simulator.

    ... (Experimental) 3.Kalman Filter 4.Particles Filter 5.Path Planning 6.Path Smoothing 7.PID Controller Path Planning Algorithms 1.BFS 2.DFS 3.A Star 4. Dynamic Programming Heuristics i. Euclidean Distance ii. Euclidean Distance(+) iii. Euclidean Distance(*) iv. Euclidean Distance Squared v. Manhattan Distance vi. Chebyshev Distance
    Downloads: 6 This Week
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  • 3

    physicsmata

    API for all possible cellular automata that work same at all angles

    Its strange how the "sorted pointers" normalizing makes just about any random function, as long as it connects the inputs to the outputs on some path, vibrate as some nonlinear shape of wave. This could be used as a game interface for evolvable musical instruments or fluid puzzle games. Physicsmata is similar in effect to SmoothLife but simpler and pure Java. The cellular automata API takes a function to run at each point. Its parameters are sums of screen brightness (n color dimensions...
    Downloads: 1 This Week
    Last Update:
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