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KNN-WEKA provides a implementation of the K-nearest neighbour algorithm for Weka. Weka is a collection of machine learning algorithms for data mining tasks. For more information on Weka, see http://www.cs.waikato.ac.nz/ml/weka/.
mlearn is a gradient based learning toolbox for matlab. While it is fairly simple to build a neural network, it is designed for ease of implementing new kind of gradient based architecture.
JIMO(Java-based Instant Messenger One), supports multiple protocols via services, including AIM, MSN, Yahoo, IRC. It is flexible through its plugin architecture, with an intelligent agent, Chatbot.
An implementation of the Compositional Pattern Producing Networks (CPPNs) and Neuro-Evolution of Augmenting Topologies (NEAT) proposed by Kenneth O. Stanley, based on the Genetic Art tool from Mattias Fagerlund.
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URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
The Robocode Depot is a web site and web service for sharing and finding information about Robocode robots for Robocode robot developers/competitors/competitions. It is deployed at: http://robocodedepot.net Implemented by using: Java, Wicket, Databinder
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
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TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
DomoWare (Domotics softWare ) is a collection of software modules, tools and specifications focused on to model Human Home Interaction (HHI) in a smart home or more generally in Ambient Intelligent (AmI) environments
Project includes: JRIO (drawing package), Lang (Java interpreter written in Java), and Cirrus (genetic and evolutionary algorithms, with evolvable virtual machine). Planned modules for entropy and information studies during an evolutionary process.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
A small but extensible Java based "embedded lisp"- derives from the 1960 Mc Carthy Lisp a new consequently functional, dynamically scoped dialect enriched by modern features (pattern matching, parallel processing, implicit lex. closures etc).
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
AutoSummary uses Natural Language Processing to generate a contextually-relevant synopsis of plain text. It uses statistical and rule-based methods for part-of-speech tagging, word sense disambiguation, sentence deconstruction and semantic analysis.
KAON is an ontology management infrastructure targeted for business applications. It includes a comprehensive tool suite allowing easy ontology creation and management. Persistence mechanisms of KAON are based on relational databases.
AINet is a general purpose Artificial Intelligence software application and network. It learns from experience and user training to solve problems and interact with the environment. It runs in workstation and robotic applications.
SoFi (Solution Finder) is an extensible Java framework that facilitates rapid development of instructional applications to demonstrate common search and problem solving methods in the field of Artificial Intelligence.
mbFuzzIT enables the work with Fuzzy technology (fuzzy inference / fuzzy logic) in Java.
In order to facilitate the creation of the inference mechanisms, mbFuzzIT containts a visual editor.
The nlpFarm is a Natural Language Processing (NLP) resource where early research prototypes (Java) can evolve into robust and useful open source. Our farmstead collaborates under the OpenNLP initiative, in order to make NLP software publically available.