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J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
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This is a cross-platform framework for using Genetic Algorithms for solutions. Written in Java and uses convinient plug-in features for every phase in the genetic development, while maintaining an easy-to-use API for easy integration into applications.
Genetic Programming framework written in Python. Takes advantage of python\'s compiler to make things simple. Includes basic genetic operations (rank/roulette selection,crossover,mutation,steady state,elitistm ...)
Rescuecore is a java framework for developing Robocup Rescue agents. The framework provides functions for launching agents, connecting to the simulation kernel and sending/receiving commands from the kernel
This project aims a provide a framework that will allow AI (an other) developers to use a self contained environment for their little creations. There will be a GUI frontend and eventually distributed capabilities.
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Gazoo is a Java framework for genetic algorithms development. Gazoo provides the core of a genetic algorithm, leaving to the user the implementation of specific-problem classes.
Project to create a bot for Quake 2 using the FEAR AI Framework in C++. This is research based, and is meant to explore the use of fuzzy subsumption architectures for navigation in three dimensions.
OntoCardio is an initiative to build ontologies for the legacy Cardio Database (Resource of bioinformation on cardiovascular diseases). SMI's Protege and its OWL plug-in has been adopted as the ontology construction and programming framework.
Project FuzzyGKS is a Java-based fuzzy logic control system. It provides an extensible, multithreaded framework for fuzzy controllers. FuzzyGKS can be extended from Type I fuzzy reasoning to Type II fuzzy reasoning.
CRaPI - Correct, Robust and Perfect API for simulated RoboCup - is a framework for development of teams in the RoboCup simulated league. The framework is event driven, not bound to any specific agent architecture and works with soccer server 9.x
The iON eToy is an interactive toy framework - a hand-held toy operating system, programmable game interface including a simple graphics and IO interface.
The Behavioral Layers Library is a framework for creating AI agents.
It is based on the idea of behavior decomposition. Simple behaviors are composed together to create more complex solutions. Layers can be hierarchical & used as actions in other layers
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
An artificial intelligance framework using partitial order planning for C++.
A set of classes that provide means for computer software to
do simple planning to achieve a goal. Here we use predicate logics
to tell the planner our current situation, out
Establishing a model of the concept of game, in order to offer a framework that might be used to simulate any kind of game.
Ultimate goal : awakening AI thanks to games.
Extensible agent framework with the ability to perform common tasks such as notify you when you have a mail, or a message in your phone, or some web or file has change... A kind of automated webapp secretary.
Socker is a framework for development of teams in the simulated robocup. The framework supports different types of agent architectures and works with soccer server 8.x
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.