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This project contains weka packages of neural networks algorithms implementations like Learning Vector Quantizer (LVQ) and Self-organizing Maps (SOM). For more information about weka, please visit http://www.cs.waikato.ac.nz/~ml/weka/
This project aims to build a suite of Natural Language Processing tools. Modules will include corpus indexing and access tools, a part-of-speech tagger, tokenisers, text classification software, etc.
This project provides cross-forge semantic search for the Qualipso Forge. It integrates A4 AdvDoc prototype (semantic search GUI and engine) with A3 homogeneous and heterogeneous cross-forge semantic search capabilities. See Qualipso.org for details
MARS (Multi Agent Roundbased Simulator) is a simulator for Multi Agent systems written in java.
It sets up on the eclipse platform and is realized as a set of plugins.
It was started as a project-group at University of Paderborn in 2010.
At the moment there is a second project-group using MARS.
The german documentation of first group can be found at http://www.cs.uni-paderborn.de/fileadmin/Informatik/AG-Kleine-Buening/files/ws11/pg-agents-2/Abschlussdoku-pg-1.pdf
If you want to start MARS, check out all eclipse projects and run "gui.product" as Eclipse Application from the "de.upb.agents.gui" project. ...
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This is a Java-based project for complex event extraction from text and co-reference resolution. Currently the code can read BioNLP shared task format (http://2011.bionlp-st.org/) and i2b2 Natural Language Processing for Clinical Data shared task format (https://www.i2b2.org/NLP/DataSets/Main.php). Event extraction includes finding events and the parameters for an event in a text.
This project is being developed to be a Java based speech recognition (SR) program. In addition to the SR program itself, it includes a program which allows a user to view the sound being received by the computer. The user can manipulate this data.
This project hosts the files necessary to setup the Strathclyde Poker Research Environment system, as described in "SPREE : The Strathclyde Poker Research Environment" in Proceedings of the AISB AI & Games Symposium 2011
This project aims to implement in java the following text mining techniques: Text Language Detection, Keywords and keyphrases extraction, Text Classification, Text Clustering, Single or multiple documents Summarization, Plagiarism Detection.
Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework
The front-end classes use Swing and thus can be run via the Web.
...
Project aim to provide simple easy APIs for Java developers to use interactive abilities in their Java Applications like speech recognition, handwriting recognition, use of web cam , sound record/play, decision trees , text to speech and many others.
Compiler optimization for code that AI generates, reuses similar substrings of code to exponentially reduce the Big-O of compile. At runtime, CodeTree objects breed, rename vars, mutate code and run it instantly. For any realtime compilable language.
This project provides a java implementation of the Captcha project ( see http://www.captcha.net ). A CAPTCHA is a program that can generate and grade tests that: -Most humans can pass. -Current computer programs can't pass.
The aim of this project is to produce a software that will content two modules :
- the first one will allow to conduct simulations of social behavior,
- the second one will be able to produce philosophical considerations.
The version version will be i
Self-modifying Jar file Programming-Lang for Artificial-Intelligence & Audio & Natural-Lang monkeys with code like a simian. Windows mutate self Code: if(ask("MP3?")sound(mp3("C:\\music\\a.mp3"*(3.4 count)))) plays a.mp3 3.4x speed if click yes
The purpose of this project is to develop ontology-based tools for the study of animal behavior (ethology). The goal is not to produce a general ontology or editor, but comparative methods
and (behavior) data entry tools (ethontos and owlwatcher).
Note as of 2013-09-13: I'm moving this project over to github due to this:
http://www.gluster.org/2013/08/how-far-the-once-mighty-sourceforge-has-fallen/
Feel free to rejoin the more updated versions on
https://github.com/mnott/PDFOCRWrapper
Thanks.
Matthias
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This is a wrapper written in Java that allows to recursively iterate a directory structure and call an OCR engine on each found PDF on the condition that it hat not yet been called for that PDF. ...
Neuroph OCR - Handwriting Recognition is developed to recognize hand written letter and characters. It's engine derived's from the Java Neural Network Framework - Neuroph and as such it can be used as a standalone project or a Neuroph plug in.