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This project is devoted to the creation of an open source Error-Correcting Output Codes (ECOC) library for the Machine Learning community. The ECOC framework is a powerful tool to deal with multi-class categorization problems.
Project aim to provide simple easy APIs for Java developers to use interactive abilities in their Java Applications like speech recognition, handwriting recognition, use of web cam , sound record/play, decision trees , text to speech and many others.
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TextMarker is now developed and hosted at Apache UIMA (http://uima.apache.org/textmarker.html). TextMarker is a UIMA-based tool for information extraction and more. The full featured editor of the rule language and the build process of UIMA descriptors are complemented with components for visualization, explanation, testing and rule learning.
eBook Finder is an expert system designed to correctly identify the type of document you download from the internet. It currently supports pdf files, searches being made with Google Search.
SEMANTIXS is a semantic information extraction system that can extract, represent and visualize domain-specific information from free-text in the form of complex (and simple) relationships. Refer - http://www.cs.iastate.edu/~semantix/ for more info.
Now with GUI! jiSudokuSolver is really a Java Sudoku master. It solves any puzzle, good or bad, even an empty one, usually in an instant, and it shows you how, every step. It also lets you play, generate, fix, test, reduce... just run startGUI.bat.
Compiler optimization for code that AI generates, reuses similar substrings of code to exponentially reduce the Big-O of compile. At runtime, CodeTree objects breed, rename vars, mutate code and run it instantly. For any realtime compilable language.
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.
This is the RoboCup Mixed Reality Project: a standard research and educational platform integrating cutting edge and low cost watch technology into a miniature multi-robot system which mixes reality and simulation.
Modular version of FAtiMA Agent Architecture. FAtiMA is an Autonomous Agent Architecture with reactive and BDI based deliberative behaviour and with emotions and reasoning capabilities.
This is a continuation of the FreeCell Java Solver, because I was not able to access my original account anymore (likely due to sourceforge glitches), and I need to make updates to the program.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
Simple interactive Java browser is basic simple browser show how we can use voice commands to navigate in web sites and use hyperlinks as a voice commands.
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
SpatialML is a markup language for representing spatial expressions in natural language documents. The goal is to allow for better integration of text collections with resources such as databases that provide spatial information about a domain.
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
nu-BDI is an extension of the Jason agent interpreter aimed at processing norms using constraints on the agent's instantiated plans. The core agent reasoning cycle now includes a component for processing norms and enforcing norm constraints.
Palamedes is a plugin that enables users to use Eclipse for Game Description Language (GDL) development, making Eclipse a first class GDL IDE. It comes with many goodies such as syntax highlighting, knowledge base analysis, debug and many other.