Showing 4 open source projects for "sprite"

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  • 1
    Agent Sprite Forge

    Agent Sprite Forge

    Agent Skill for generating 2D sprite sheets and map, transparent PNG

    Agent Sprite Forge is an AI-powered asset generation toolkit designed to create 2D game sprites, transparent PNG frames, animated GIFs, and sprite sheets directly from text prompts. The project functions as an “agent skill” that can integrate with coding assistants and AI workflows to automate parts of the game asset creation pipeline. It focuses on generating production-friendly pixel art and animation assets that can be used in indie games, prototypes, and rapid iteration workflows. ...
    Downloads: 1 This Week
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  • 2
    Sprite Fusion Pixel Snapper

    Sprite Fusion Pixel Snapper

    A tool to snap pixels to a perfect grid

    Sprite Fusion Pixel Snapper is a utility designed to eliminate sub-pixel rendering issues that often arise in pixel art, UI icons, and 2D sprite graphics when displayed on screens with high DPI or during motion animations. The tool works by adjusting sprite rendering coordinates and texture sampling so that every pixel aligns cleanly to the screen’s pixel grid, avoiding blurring, distortion, or unintended smoothing artifacts.
    Downloads: 5 This Week
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  • 3
    Image Extender

    Image Extender

    Seamlessly extend any image in any direction with AI

    ...It includes a best-of-three variant picker so users can choose the cleanest extension result. Beyond outpainting, it provides workspaces for parallax backgrounds, autotile sets, animated sprite sheets, and transparent prop sprites. It is useful for creators who need fast visual expansion, game-ready assets, or browser-based AI art workflows without a large local setup.
    Downloads: 0 This Week
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  • 4
    Animated Drawings

    Animated Drawings

    Code to accompany "A Method for Animating Children's Drawings"

    AnimatedDrawings is a framework that converts user sketches or line drawings into fully animated 2D motion sequences using learned motion priors. The idea is that you draw a simple static figure (stick figure, silhouette, or contour lines), and the system produces plausible skeletal motion (walking, jumping, dancing) that adheres to the drawn shape constraints. The architecture separates shape embedding (to understand user-drawn geometry) from motion embedding / generation (to produce...
    Downloads: 0 This Week
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