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A fast decision tree program featuring distributed ensemble learning across multiple processors using MPI. Has been run on 1 cpu, small clusters, and the ASCI Blue supercomputer. Ensembles are often more accurate than their single classifier counterparts
Artificial vision library. Objectives are to make an OCR, fingerprint and face identification as some applications through a general purpose learning and pattern relationships algorithm (Currently performs very basic identification).
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AINet is a general purpose Artificial Intelligence software application and network. It learns from experience and user training to solve problems and interact with the environment. It runs in workstation and robotic applications.
Neural network libraries in many different languages compatible with each other, such that neural networks can be trained on one platform and utilised on another.
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KAON is an ontology management infrastructure targeted for business applications. It includes a comprehensive tool suite allowing easy ontology creation and management. Persistence mechanisms of KAON are based on relational databases.
TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
This is a prolog-like programming language based on the fuzzy logic. It includes the class-libraries for fuzzy logic, probability theory and method of resolution, all made in C++. Java releases possible in the future.
ECSID (Evolutionary Computation based System Identification) is a program that automates the process of system identification
through the use of Evolutionary Computation tools (GA, GP and GEP).
ECSID is written in lisp, using asdf and clgtk
An ANN design/implementation focused to work with optimally with NEAT (http://www.cs.utexas.edu/users/kstanley/neat.html). Semiann uses a sparse matrix to fill out the nodes, connections, weights, biases and activation functions for an ANN.
GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
The Another Web Chat Bot (AWCB) is a kernel for easy web-based chat bot development. The current object-based version is designed to make the development of user's wcb modules simpler.
CLearSharp is a clean C#-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearJ, with sharing of implementation.
CLearJ is a clean Java-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearSharp, with sharing of implementation.
brCluster is a class library, written in java, that implements generic clustering algorithms carefully designed to allow its aplication in any kind of data. The algorithms implemented are K-means and Hierarchical Clustering (Simple and Complete Link).
An open architecture for simulating swarm intelligent systems. Includes pheromone diffusion model, agent motivation map and graph world topology with tokens. Simulations are configured using XML. Simulations are visualized using GLUT.
A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.
SPADES (System for Parallel Agent Discrete Event Simulation) is a
middleware system for the creation of artificial intelligence
agent-based simulations. SPADES supports robust distribution across
machines and tracks the thinking time of agents.