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Build Agents and Models on One Platform
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
IGLU is a Java class library designed to facilitate sharing of code among Artificial Intelligence/Information Retrieval researchers to illustrate how various problems can be solved in Java. It is developed and maintained by the IGLU Research Group.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
The Pattern Recognition Analysis Project is a Java implementation of a basic multilayered backpropagation neural network, used in a color recognition and character recognition project, made for educational and experimental purposes.
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Jeep is a modular, abstract and distributed evolutionnary programming core written in Java, allowing to grow autonomous agents as well a gene pool (as in genetic algorithms).
Jaybird is java-language based, source & xml & codebyte class inter-converting tool.
You can write your Envolvable Code with it;
You can make your computer write program itself;
You can run program without compiling time;
You can manage source as data
Scidoc N6 is a platform for collaborative research and learning based on Semantic Web standards like RDF and OWL. It supports dynamically evolving conecpt models as a foundation for various kinds of information systems.
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FIPA-OS is a component-based toolkit enabling rapid development of FIPA compliant agents. FIPA-OS supports the majority of the FIPA Experimental specifications (<a href="http://www.fipa.org">www.fipa.org</a>) and is being continuously improved.
This project focuses on experiments of AI using JAVA, but with just that bit of extra effort that might make those experiments become of use for others as well.
Grok is a library of natural language processing components, including support for parsing with categorial grammars and various preprocessing tasks such as part-of-speech tagging, sentence detection, and tokenization.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
A DAML+OIL ontology editor with constraint propagation functionality to ensure that constraints applied to properties and restrictions are correctly propagated through an ontology, and datatype management functionality for manipulating custom datatypes.
Establishing a model of the concept of game, in order to offer a framework that might be used to simulate any kind of game.
Ultimate goal : awakening AI thanks to games.
Extensible agent framework with the ability to perform common tasks such as notify you when you have a mail, or a message in your phone, or some web or file has change... A kind of automated webapp secretary.
A java based backgammon game with support for network games, play
on FIBS servers, and single player games against various complex backgammon AI's. Named after famous Greek who is regarded to have invented dice.
Automated MapMaker for the Diplomacy boardgame. Using Genetic Algorithms and some user-defined criteria, DipMap will try to generate a playable Diplomacy map.
CharlieBot is an artificial intelligence program written in the Java language. It is based on work from the ALICE, ANNA v7.0, and Program D v4.1.5 projects. It works on Mac OS X or any Java 1.3 VM. Charlie is a 58 year old computer enthusiast.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
jrgp is a strong-typed Genetic Programming system, which features a graphical interface (gool) to setup and run GP-problems and a tool (fs-d) that greatly simplifies the definition of a GP-problem.