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The sunflower library provides programming abstractions developed at the Autonomous Systems Lab http://www.asl.ethz.ch/. It contains a complete path planning and obstacle avoidance system, common mobile robotics tasks abstractions, and a 2D simulator.
Now with GUI! jiSudokuSolver is really a Java Sudoku master. It solves any puzzle, good or bad, even an empty one, usually in an instant, and it shows you how, every step. It also lets you play, generate, fix, test, reduce... just run startGUI.bat.
This library is composed of two parts, a C++ library (developed under Linux) to manage a PDDL-like planner execution, problem file and output plan; and the connection to the Plexil Executive (the InterfaceAdapter class).
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
Compiler optimization for code that AI generates, reuses similar substrings of code to exponentially reduce the Big-O of compile. At runtime, CodeTree objects breed, rename vars, mutate code and run it instantly. For any realtime compilable language.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.
Arabisc is speaker independent large vocabulary continuous speech recognizer for Arabic language released under GNU license.It is also a collection of open source tools that allows researchers and developers to build speech recognition systems for Arab
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This is the RoboCup Mixed Reality Project: a standard research and educational platform integrating cutting edge and low cost watch technology into a miniature multi-robot system which mixes reality and simulation.
Modular version of FAtiMA Agent Architecture. FAtiMA is an Autonomous Agent Architecture with reactive and BDI based deliberative behaviour and with emotions and reasoning capabilities.
This is a continuation of the FreeCell Java Solver, because I was not able to access my original account anymore (likely due to sourceforge glitches), and I need to make updates to the program.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
Chesley is a free software chess engine written in C++ targeting Windows and Unix-like platforms and the xboard GUI. Chesley implements a number of modern chess programming techniques, including bitboard move generation, transposition tables, etc.
Simple interactive Java browser is basic simple browser show how we can use voice commands to navigate in web sites and use hyperlinks as a voice commands.
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
ORE (Ontology Rule Editor) is a platform-independent application to manage
the use of inference rules defined on a model represented by an ontology. ORE offers a easy, well-guided and intiutive GUI to define and test these inference rules.
SpatialML is a markup language for representing spatial expressions in natural language documents. The goal is to allow for better integration of text collections with resources such as databases that provide spatial information about a domain.
Developed as a final year project at Islamic University of Technology (IUT) during 2010 - 2011 academic year. This code is a simple implementation of real coded genetic algorithm for numerical optimization. Code is written in C/C++.
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
A genetic algorithm in Python for evolving programs that write a given string to an allocated dataspace, using a made-up machine language with only 7 instructions and flow reversal.
RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover