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Random Forest classification implementation in Java based on Breiman's algorithm (2001). It assumes the data is in the form [ X_1, X_2, . . ., X_M, Y ] where Y \in {0, 1, . . ., C}. The user must define M, C, and m initially.
Wodka is the implementation of a genetic algorithm (GA) that can bread two dimensional structures that might be used as robots in sodarace competitions.
RL HNFP is a neuro Fuzzy model which can automatic generate set of rule. So it can implement in domain although human don't have knowledge on it. This project implement that algorithm in Java so other people can use that for their application
The project implements Dana Angluin's learning algorithm with intent to look into the possibility of computational learning of changing (shifting) information.
KNN-WEKA provides a implementation of the K-nearest neighbour algorithm for Weka. Weka is a collection of machine learning algorithms for data mining tasks. For more information on Weka, see http://www.cs.waikato.ac.nz/ml/weka/.
DrPangloss is a python implementation of a three operator genetic algorithm, complete with a java swing GUI for running the GA and visualising performance, generation by generation
This project intends to create an indexing search engine, for knowledge management. The primary object is to apply an information retrieval core. And implement a knowledge data discovery theory such as data mining algorithm, text mining.
A Java implementation of the NEAT algorithm as created by Kenneth O Stanley. Also provides a toolkit for further experiments to be created and can provide both local and distributed learning environments.
musicomp is a program which most important element is an evolutionary algorithm which uses data mining methods as a fitness function to generate monophone melodies.
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In imitative learning, an agent will attempt to match what is observed to their memory. By visualizing the incorrectly matches "scenes", this project will allow algorithm developers to gain a better understanding of what causes their algorithms to fail.
ANJI
(Another NEAT Java Implementation)
Built on top of existing OpenSource projects, ANJI is an implementation of NEAT (Neuro-Evolution of Augmenting Topologies), an algorithm for evolving artificial neural networks.
EasyAI is a project to build classical AI program and method in Java language, such as resolution for logic, greedy search, genetic algorithm, neural network and so on...
IslandEv distributes a Genetic Algorithm (like <a href="/projects/jaga">JaGa</a>) across a network (see <a href="/projects/distrit">DistrIT</a>) using an island based coevolutionary model in which neighbouring islands swap migrating individuals every
Gazoo is a Java framework for genetic algorithms development. Gazoo provides the core of a genetic algorithm, leaving to the user the implementation of specific-problem classes.
Solving the travelling salesman problem with genetic (evolutionary) algorithms. The distance calculations are based on geographical coordinates. The progress of the algorithm is visualized with a geo-map and some statistics.
Tired of spending hours of sleep tuning you Robocode Bot?
Your bot is full of constants that if wrong tuned would let to awfull performances?
BotOptimizer will help you tune the bot, allowing you to define also your optimization algorithm.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
Java port and extension of MLC++ 2.0 by Kohavi et al. Currently contains ID3, C4.5, Naive (aka Simple) Bayes, and FSS and CHC (genetic algorithm) wrappers for feature selection. WEKA 3 interfaces are in development.
Domigene is a genetic algorithm API attempting to incorporate dominant and recessive genes. Supports modular evolution types, genetic programs, definable instruction sets, variation in population, chromosomes, mortality, mutation, fitness functions.