This is proof-of-concept type of project with not much to look at yet. I'm checking some ideas I find interesting about neural nets and genetic algorithms.
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Biobox is an alife program based (loosely) on soda constructor at www.sodaplay.com. The main differences being that it is 3d, and involves evolution (natural selection will provided by the user initially).
Exploration in Evolutionary Computing, implementing the Traveling Salesman Problem, solving it by creating random solutions and apply random solutions to the survivors of an evaluation/elimination process.
The goal of the Rats and Mazes project is to build a simple genetic algorithm to find general solutions to random non-cyclic single path mazes. I believe that the solutions will tend towards either the right/left-hand rule.
Fido is a library of Java classes that accept natural language (ie English) commands. The system
uses a database of hierarchial objects to determine what actions to take. Currently, Fido accepts
English command to control EJBs or Web Services
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Copter! is a SimCopter clone written in C++. Copter! will feature much more than the original SimCopter, and will be very moddable through it's modular design. Mods will be released which allow the player to be a policeman, or other characters.
Netracer is a network game. The main server holds the track info and all the virtual cars. Clients connect to the server and instructs the server how to run their particular cars. The fastest cars around the lap wins.
aVolve is an evolutionary/genetic algorithm designed to evolve single-cell organisms in a micro ecosystem. It currently uses the JGAP Genetic algorithm, but does include a primitive genetic algorithm written in Python.