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nn-utility is a neural network library for C++ and Java. Its aim is to simplify the tedious programming of neural networks, while allowing programmers to have maximum flexibility in terms of defining functions and network topology.
Set of Java packages to apply Genetic Algorithms to any kind of problem. Various genetic operators are implemented and an example shows of how the system could be applied to digital circuit evolution.
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
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The success of the Internet has made it possible to access a large
amount of information providers world-wide. However, for the customer
it is not easy to cope with this new richness of information, due to
the heterogeneity and the missing transpar
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
A Python interface to the Wordnet database of word meanings and lexical relationships. allows the user to type expressions such as N['dog'], hyponyms(N['dog'][0]), and closure(ADJ['red'], SYNONYM) to query the database for lexical relationships.
Java/XML toolkit for research using Bayesian networks and other graphical models of probability (exact and approximate inference, structure learning, etc.)
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new userinterface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
Neural network library for C++ applications in Windows and Linux.
Multi-Layer perceptron, radial-basis function networks and Hopfield networks are supported.
You can interface this with Matlab's Neural Network Toolbox using the Matlab Extensions Pack
Net.py is a tool for learning about neural nets. Currently, it only allows the user to experiment with a Hopfield net. I am now extending it to cover the Kohonen net. I'd be pleased to receive suggestions and criticism.
This is a generalized version of the famous Langton Ant, which is a FSM (Finite State Machine) with two states. This little program give you the change to describe a FSM with up to eigth states.
This projects aim is to create an easy to use system for computer perception and computer vision tasks.
It consists of three parts; a computer perception library (libCP), a processor based framework, and a graphical userinterface.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
GNNS - GNNS Neural Network Simulator, is both a set of libraries and an interface for creating and learning neural networks. It is aimed to support as many network typs and learning algorithms as possible. GNNS is meant to support different platforms.
This project aims a provide a framework that will allow AI (an other) developers to use a self contained environment for their little creations. There will be a GUI frontend and eventually distributed capabilities.