Showing 259 open source projects for "linux game"

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  • 1
    Recast Navigation

    Recast Navigation

    Navigation mesh generation and pathfinding toolkit for game AI systems

    Recast Navigation is an open source toolkit designed for building navigation meshes and performing pathfinding in 3D environments, particularly for video games and simulations. It provides a set of libraries that transform input geometry into navigation meshes that AI agents can use to move through virtual worlds. Its core component, Recast, constructs navigation meshes by rasterizing triangle meshes into voxels, filtering out areas that are not walkable, and converting the remaining regions...
    Downloads: 2 This Week
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  • 2
    Chameleon LLM

    Chameleon LLM

    Codes for "Chameleon: Plug-and-Play Compositional Reasoning

    Discover Chameleon, our cutting-edge compositional reasoning framework designed to enhance large language models (LLMs) and overcome their inherent limitations, such as outdated information and lack of precise reasoning. By integrating various tools such as vision models, web search engines, Python functions, and rule-based modules, Chameleon delivers more accurate, up-to-date, and precise responses, making it a game-changer in the natural language processing landscape. With GPT-4 at its...
    Downloads: 0 This Week
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  • 3
    Dual Clip Translator
    Translation of Selected text or Clipboard contents powered by Google. HotKeys Paste/Change Text auto translated. View in Balloon/Window the result of translation, besides being sent to the clipboard. Screen Capture of Desktop/Game > OCR > Translated.
    Downloads: 21 This Week
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  • 4
    AICommand

    AICommand

    ChatGPT integration with Unity Editor

    AICommand is a proof-of-concept integration that lets you control the Unity Editor using natural language via ChatGPT. Instead of manually hunting through menus or writing editor scripts, you can prompt the editor to perform tasks, generate snippets, and automate actions. The project showcases an emerging workflow where LLMs augment game and tooling development by understanding intent and producing editor-side outcomes. It provides a minimal setup that connects your OpenAI API key and...
    Downloads: 0 This Week
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  • 5
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible. It can run frame-by-frame or with temporal smoothing, and includes...
    Downloads: 2 This Week
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  • 6
    KoboldAI

    KoboldAI

    Your gateway to GPT writing

    This is a browser-based front-end for AI-assisted writing with multiple local & remote AI models. It offers the standard array of tools, including Memory, Author's Note, World Info, Save & Load, adjustable AI settings, formatting options, and the ability to import existing AI Dungeon adventures. You can also turn on Adventure mode and play the game like AI Dungeon Unleashed. Stories can be played like a Novel, a text adventure game or used as a chatbot with an easy toggles to change...
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    Downloads: 168 This Week
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  • 7
    Video Pre-Training

    Video Pre-Training

    Learning to Act by Watching Unlabeled Online Videos

    The Video PreTraining (VPT) repository provides code and model artifacts for a project where agents learn to act by watching human gameplay videos—specifically, gameplay of Minecraft—using behavioral cloning. The idea is to learn general priors of control from large-scale, unlabeled video data, and then optionally fine-tune those priors for more goal-directed behavior via environment interaction. The repository contains demonstration models of different widths, fine-tuned variants (e.g. for...
    Downloads: 0 This Week
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  • 8
    PySC2

    PySC2

    StarCraft II learning environment

    PySC2 is DeepMind's Python component of the StarCraft II Learning Environment (SC2LE). It exposes Blizzard Entertainment's StarCraft II Machine Learning API as a Python RL Environment. This is a collaboration between DeepMind and Blizzard to develop StarCraft II into a rich environment for RL research. PySC2 provides an interface for RL agents to interact with StarCraft 2, getting observations and sending actions. The easiest way to get PySC2 is to use pip. That will install the pysc2...
    Downloads: 0 This Week
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  • 9
    MuZero General

    MuZero General

    A commented and documented implementation of MuZero

    muzero-general is an open-source implementation of the MuZero reinforcement learning algorithm introduced by DeepMind. MuZero is a model-based reinforcement learning method that combines neural networks with Monte Carlo Tree Search to learn decision-making policies without requiring explicit knowledge of the environment’s dynamics. The repository provides a well-documented and commented implementation designed primarily for educational purposes. It allows researchers and developers to train...
    Downloads: 0 This Week
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  • 10
    RLCard

    RLCard

    Reinforcement Learning / AI Bots in Card (Poker) Games

    RLCard is a toolkit for reinforcement learning research on card games. It includes several popular card games and focuses on learning algorithms for imperfect information games like poker and blackjack.
    Downloads: 0 This Week
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  • 11
    PandaOCR

    PandaOCR

    Multifunctional OCR Image and Text Recognition

    At present, the newly refactored PandaOCR.Pro professional version has been released. It is faster and more stable, with richer interfaces and easier operation. It is recommended for you to use it! The normal version will continue to be maintained, and all interfaces will be retained but no new functions will be added. The reason why the version number of the professional version starts from 5.x is that the normal version will be updated in the future, so a period of version number is...
    Downloads: 0 This Week
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  • 12
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    Procgen (short for Procedural Generation Benchmark) is a suite of 16 procedurally generated, game-like reinforcement learning environments designed to evaluate generalization and sample efficiency in RL agents. Unlike fixed, deterministic environments, Procgen generates new levels (layouts, obstacles, visual variation) each episode, making it impossible for an agent to simply memorize trajectories. The environments are designed to run very quickly (thousands of steps per second on a single...
    Downloads: 2 This Week
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  • 13
    Google Research Football

    Google Research Football

    Check out the new game server

    Google Research Football is a reinforcement learning environment simulating soccer matches. It focuses on learning complex behaviors such as team collaboration and strategy formation in competitive settings.
    Downloads: 2 This Week
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  • 14
    olivechess

    olivechess

    a UCI chess engine

    OliveChess is a simple chess engine compatible with modern chess interfaces such as ChessBase products, Arena and XBoard/Winboard. The engine supports UCI and XBoard protocols. Note: in order to use it as an xboard engine you may need Polyglot tool to be installed first
    Downloads: 2 This Week
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  • 15
    DouZero

    DouZero

    [ICML 2021] DouZero: Mastering DouDizhu

    DouZero is a reinforcement learning-based AI for playing DouDizhu, a popular Chinese card game. It focuses on perfecting AI strategies for competitive play using value-based deep RL techniques.
    Downloads: 0 This Week
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  • 16
    Pioneers

    Pioneers

    Pioneers - The Settlers of Catan

    Pioneers is an emulation of the board game The Settlers of Catan, which can be played over the internet.
    Downloads: 23 This Week
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  • 17
    DeepMind Lab

    DeepMind Lab

    A customizable 3D platform for agent-based AI research

    DeepMind Lab is a 3D learning environment based on id Software's Quake III Arena via ioquake3 and other open source software. DeepMind Lab provides a suite of challenging 3D navigation and puzzle-solving tasks for learning agents. Its primary purpose is to act as a testbed for research in artificial intelligence, especially deep reinforcement learning. If you use DeepMind Lab in your research and would like to cite the DeepMind Lab environment, we suggest you cite the DeepMind Lab paper. To...
    Downloads: 0 This Week
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  • 18
    Euler

    Euler

    A distributed graph deep learning framework.

    As a general data structure with strong expressive ability, graphs can be used to describe many problems in the real world, such as user networks in social scenarios, user and commodity networks in e-commerce scenarios, communication networks in telecom scenarios, and transaction networks in financial scenarios. and drug molecule networks in medical scenarios, etc. Data in the fields of text, speech, and images is easier to process into a grid-like type of Euclidean space, which is suitable...
    Downloads: 1 This Week
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  • 19
    FRDCSA

    FRDCSA

    Formalized Research Database: Cluster, Study and Apply

    We are creating a large repository of FLOSS AI software that solves problems which affect people through the Free Life Planner and FRDCSA projects. We are making OS packages for external and internal software that employ symbolic AI (Prolog/OpenCYC/etc) and connectionist AI (ML/DL/NN), to solve computational problems. Our goal is to use logic to solve planning problems - to treat the world as a "game" and then win that game by proving that bad things don't happen to people....
    Downloads: 0 This Week
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  • 20
    SMAC

    SMAC

    SMAC: The StarCraft Multi-Agent Challenge

    SMAC (StarCraft II Multi-Agent Challenge) is a benchmark environment for cooperative multi-agent reinforcement learning (MARL), based on real-time strategy (RTS) game scenarios in StarCraft II. It allows researchers to test algorithms where multiple units (agents) must collaborate to win battles against built-in game AI opponents. SMAC provides a controlled testbed for studying decentralized execution and centralized training paradigms in MARL.
    Downloads: 0 This Week
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  • 21
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
    Downloads: 1 This Week
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  • 22
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    How can we develop artificial intelligence that learns to make sense of complex environments? That learns from others, including humans, how to interact with the world? That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform...
    Downloads: 3 This Week
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  • 23
    Dopamine

    Dopamine

    Framework for prototyping of reinforcement learning algorithms

    Dopamine is a research framework for fast prototyping of reinforcement learning algorithms. It aims to fill the need for a small, easily grokked codebase in which users can freely experiment with wild ideas (speculative research). This first version focuses on supporting the state-of-the-art, single-GPU Rainbow agent (Hessel et al., 2018) applied to Atari 2600 game-playing (Bellemare et al., 2013). Specifically, our Rainbow agent implements the three components identified as most important...
    Downloads: 0 This Week
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  • 24
    WarriorJS

    WarriorJS

    JavaScript coding game where players program a warrior to win battles

    WarriorJS is an educational programming game designed to teach and challenge JavaScript skills through interactive gameplay. In the game, players control a warrior who must climb a tower filled with enemies, captives, and obstacles in pursuit of a legendary JavaScript Sword located at the top. Each floor of the tower presents a new challenge that requires players to write JavaScript code to instruct the warrior on how to move, fight enemies, rescue captives, and safely reach the stairs to...
    Downloads: 5 This Week
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  • 25
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit:...
    Downloads: 0 This Week
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