The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
CMS (CROSI Mapping System) is a structure matching system that capitalizes on the rich semantics of the OWL constructs found in source ontologies and on its modular architecture that allows the system to consult external linguistic resources.
TabuMusic is a simple program that generates music based on a Tabu Search Metaheuristic. The parameters are given in an input.txt file and the output is an ABC file, which can easily be converted in a MIDI file. Shows promissing results... E-mail me if y
NeuralJ is a free, open-source neural network library for Java applications. It is the purpose of this project to make the easiest, most flexible and reliable, neural network platform available.
3store is an RDF "triple store", written in C and backed by MySQL and Berkeley DB. It is an optimisation and port of an older triple store (WebKBC). It provides access to the RDF data via RDQL or SPARQL over HTTP, on the commandline or via a C API.
SIES is a forward-chaining rule engine server. Clients connect to update a global knowledge-base and/or can register to be notified when specified elements are inferred. Local access for a client's own inferences is also possible.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
We experiment with Evolution of Artifical Neural Networks, combining the two fields of Evolutionary Computation and ANNs. Our methods are applied to a variety of interesting problems. To learn more, click on "Home Page", "Mail", or "Files".
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
Hollaka Hollala is a chatbot engine and IRC bot. The chatbot engine uses a knowledge base organized in an XML file and WordNet for dictionary lookup. The IRC Bot has some WordNet- and Web-based functionality and is hot-extensible through Ruby programs.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
A Prolog expert system supporting querying and extending the knowledge base from a command-line interface using a format oriented on natural language, with the aim of being maintainable by the domain expert (i.e. without requiring programming skills).
treecat is a simple, interactive tool that helps you classify files or database entries into an arbitrary category tree. Items are automatically classified within a taxonomy quickly and accurately, requiring single key confirmation or correction.
Jait is an artificial inteligence toolkit. It provides basic methods and techniques as well as a framework for decision support and expert systems. It's mission is to develop a reliable and efficient knowledge representation method.
The Video Processing Evaluation Resource: A toolkit for evaluating computer vision algorithms on video, and a corresponding tool for annotating video streams with spatial metadata.
MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
Zerorule is a lite rule engine/expert system that implements the RETE algorithm which can improve the speed of forward-chained rule system. It is written entirly in the powerful python language. it supplies both a script interpreter and simple CLI.