GACS (Genetic Algorithm Class Scheduler) aims to provide to academic institutions an efficient and automatic way to generate their time scheduling for the classes that will be imparted in an academic period.
OpenFlow is a web based, publishing workflow management system aimed at magazine production, controlling editorial planning thru imposition. It uses web standards (XHTML, CSS, javascript, XML, XSL, RDF) making it easy to configure and customize.
Developing a serie of tools to apply markov chain analysis to text considered as time series. The primary purposes are the development of efficient core tools and adaptors to allow a variety of text sources to be processed, and of a library of sample ap
ch0 c-h-zero the chess engine!!!
How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively?
--> Let's evolve !!!
Mantis Robotic project consists of an open-source sets of reusable
C/C++ libraries for manipulation of diverse kinds of robots,
mostly for educational purposes and hobbies.
The iON eToy is an interactive toy framework - a hand-held toy operating system, programmable game interface including a simple graphics and IO interface.
J-Alice is a C++ implementation of an Alicebot clone. It can chat on console, irc and function as a mini-http server. Currently it runs on Linux, BeOS, Windows and Solaris with equal functionality.
JIMHR or "Java Interactive Mathematical Handwriting Recognizer" as
the name suggests is the online handwriting recogition system that
specializes in mathematical domain. It processes a user's handwriting
through mouse or stylus pen and outputs the c
Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
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CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
IGLU is a Java class library designed to facilitate sharing of code among Artificial Intelligence/Information Retrieval researchers to illustrate how various problems can be solved in Java. It is developed and maintained by the IGLU Research Group.
*** This page is no longer used by the Dasher project - please see http://www.inference.phy.cam.ac.uk/dasher/ *** Dasher is a data entry interface incorporating language modelling and driven by continuous two-dimensional gestures, e.g. a mouse, a stylus
The "Business to Business Operating System" is a set of Java-based modules for providing auctions, catalogs, directories as an open-source alternative to B2B E-Marketplaces. The "operating system" aspect relates to the resource allocation capability.
Java port and extension of MLC++ 2.0 by Kohavi et al. Currently contains ID3, C4.5, Naive (aka Simple) Bayes, and FSS and CHC (genetic algorithm) wrappers for feature selection. WEKA 3 interfaces are in development.
This proyect will be many things. It will be not only a software program; but also your assistant and maybe your friend. You should be able to speak with her, ask her for advice, or ask her to do your homework.It will be a powerful OS such as Linux but fr
This is a Java Email client for academic purpose. It will include the general email client features and other experimental techniques such as uncertain reasoning, HCI principles. This project is not supported now.
A correlation detector that uses common sens. It can be used to derive information from log files for instance. It searches for the trigger and initial conditions of a user defined event.
A sub-module of this project (called upamaana) can also be used as
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
This is one approach to implementing the ideas discussed as the Public Domain Knowledge Base.
Originally coded by Stephen Reed before joining Cycorp and currently maintained by Vic Bancroft. The next release with contributions made here will be versio
An artificial life (a field in artificial intelligence) implementation using GNOME as its front end. It uses some principals of Cellular Automata. It's like "Conway's Game of Life' but with a totally different ruleset. It's a fun simulation - check it out