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The aim of ATRACO project is to contribute to the realization of trusted ambient ecologies. Interactive appliances, collaborative devices, and context aware artefacts, as well as models, services, software components are parts of ambient ecologies.
Web application to make user-friendly requests on large XML database.
Tools to XML-ize large bodies of semi-formal texts (like floras).
Computer-assisted specimen identification.
Uses natural language processing, 2D/3D images analysis and generation.
NeurAnim is a research aid for computational neuroscience. It is used to visualise and animate neural network simulations in 3D, and to render movies of these animations for use in presentations.
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TextMarker is now developed and hosted at Apache UIMA (http://uima.apache.org/textmarker.html). TextMarker is a UIMA-based tool for information extraction and more. The full featured editor of the rule language and the build process of UIMA descriptors are complemented with components for visualization, explanation, testing and rule learning.
SEMANTIXS is a semantic information extraction system that can extract, represent and visualize domain-specific information from free-text in the form of complex (and simple) relationships. Refer - http://www.cs.iastate.edu/~semantix/ for more info.
The sunflower library provides programming abstractions developed at the Autonomous Systems Lab http://www.asl.ethz.ch/. It contains a complete path planning and obstacle avoidance system, common mobile robotics tasks abstractions, and a 2D simulator.
This library is composed of two parts, a C++ library (developed under Linux) to manage a PDDL-like planner execution, problem file and output plan; and the connection to the Plexil Executive (the InterfaceAdapter class).
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
This is the RoboCup Mixed Reality Project: a standard research and educational platform integrating cutting edge and low cost watch technology into a miniature multi-robot system which mixes reality and simulation.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
Simple interactive Java browser is basic simple browser show how we can use voice commands to navigate in web sites and use hyperlinks as a voice commands.
ORE (Ontology Rule Editor) is a platform-independent application to manage
the use of inference rules defined on a model represented by an ontology. ORE offers a easy, well-guided and intiutive GUI to define and test these inference rules.
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
Palamedes is a plugin that enables users to use Eclipse for Game Description Language (GDL) development, making Eclipse a first class GDL IDE. It comes with many goodies such as syntax highlighting, knowledge base analysis, debug and many other.
nu-BDI is an extension of the Jason agent interpreter aimed at processing norms using constraints on the agent's instantiated plans. The core agent reasoning cycle now includes a component for processing norms and enforcing norm constraints.
MultiViL is a tool for multi-view learning. It supports four classifiers (KNN, Naive-Bayes, Rochio and SVM-Perf), four view combining methods (Majority Voting, Borda Count, Dempster-Shafer theory of evidence and PSO) and provides many analisys tools.
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover