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Automate contact and company data extraction
Build lead generation pipelines that pull emails, phone numbers, and company details from directories, maps, social platforms. Full API access.
Generate leads at scale without building or maintaining scrapers. Use 10,000+ ready-made tools that handle authentication, pagination, and anti-bot protection. Pull data from business directories, social profiles, and public sources, then export to your CRM or database via API. Schedule recurring extractions, enrich existing datasets, and integrate with your workflows.
A platform for Artificial Intelligence experimentation on Minecraft
How can we develop artificial intelligence that learns to make sense of complex environments? That learns from others, including humans, how to interact with the world? That learns transferable skills throughout its existence, and applies them to solve new, challenging problems?
Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence.
The Malmo platform...
The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners.
Obtaining the teachingbox:
FOR USERS:
If you want to download the latest releases, please visit:
http://search.maven.org/#search|ga|1|teachingbox
FOR DEVELOPERS:
1) If you use Apache Maven, just add the following dependency to your pom.xml:
<dependency>
<groupId>org.sf.teachingbox</groupId>
<artifactId>teachingbox-core</artifactId>
<version>1.2.3</version>
</dependency>
2) If you want to check out the most recent source-code:
git clone https://git.code.sf.net/p/teachingbox/core teachingbox-core
Documentation:
https://sourceforge.net/p/teachingbox/documentation/HEAD/tree/trunk/manual/
tiny code, html webcam game or plug brain in each blob, java server
...The gameplay is better experienced in 0.2 which is controlled with the mouse so you dont have enough freedom of movement compared to webcam. This small file contains its own sourcecode including occamserver, a tiny general java server I built which I'll adjust to allow http streaming connections to stay open for faster ajax than a new web call each time. The reshaping and bouncing physics is by springs.
Telegram bot that acts as a master for a game of 'Werewolf''
In this project we create a Telegram bot that, once added in a group of players, acts as a master for a game of 'Werewolf'. Using Telegram's features as custom keyboards and private chats it recreates adequately the spirit of the real game.
The project is written in Java.
Create and convert pipeline at scale through industry leading SMS campaigns, automation, and conversation management.
TextUs is the leading text messaging service provider for businesses that want to engage in real-time conversations with customers, leads, employees and candidates. Text messaging is one of the most engaging ways to communicate with customers, candidates, employees and leads. 1:1, two-way messaging encourages response and engagement. Text messages help teams get 10x the response rate over phone and email. Business text messaging has become a more viable form of communication than traditional mediums. The TextUs user experience is intentionally designed to resemble the familiar SMS inbox, allowing users to easily manage contacts, conversations, and campaigns. Work right from your desktop with the TextUs web app or use the Chrome extension alongside your ATS or CRM. Leverage the mobile app for on-the-go sending and responding.
Traditional Malaysian board game. Similar to Mancala. Implement NeuralNetwork (NN) agent, Min-Max, and Random move.
System is based on Adam Cofer's Mancala system (2003). Also using Neuroph 2.5b by Zoran Servarac for NN. All code under GPLv3.
This is a FreeCell solitaire game solver written in the Java. It is fast and capable - it solves all of the first million Microsoft deals in about 4 hours - 99.99% of them in less than a second, and no deal takes more than 1 minute.
This is a computer client for an original CCG game "Boomb.It!" (see www.shadem.ru). It allows to play the game without an opponent (AI developing), and it is able to play as p2p client over the Internet through the build-in jabber client.
RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
An open simulation of the casino game "let it ride" written in Java. Runs AI agents that play the came and statistically tracks their success. Also has a command-line interface for playing the game.
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment