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KEA - agent micro-platform and Procedural Reasoning System. Java-based implementation of an agent platform with a flexible PRS-like system. The main attributes of the architecture are: agents, goals and roles. KEA platform is goal-driven.
Anarchonomy is a Java application simulating AI agent based production, consumption, trade and force with a minimum of economic assumptions, letting users create and change their own rule and scenario sets.
The aim of the project ist to build a soccer team for the RoboCup Simulation Leage ontop the JIAC Java-based Intelligent Agent Componentware. The key technology are
intelligent software agents.
The SLIE agent modelling software allows researchers in MAS (Multi-Agent Systems) to build simulations of MASes with a view to exploring design problems relating to scalability and robustness using techniques from ecology, biology and economics.
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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
FIPA-OS is a component-based toolkit enabling rapid development of FIPA compliant agents. FIPA-OS supports the majority of the FIPA Experimental specifications (<a href="http://www.fipa.org">www.fipa.org</a>) and is being continuously improved.
A group of systems for building network-oriented intelligent agents, consisting an agent communications infrastructure, April - an agent construction programming language, Go! - a logic programming language and DialoX - an XML-based user interface engine
Extensible agent framework with the ability to perform common tasks such as notify you when you have a mail, or a message in your phone, or some web or file has change... A kind of automated webapp secretary.
Socker is a framework for development of teams in the simulated robocup. The framework supports different types of agent architectures and works with soccer server 8.x
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Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
JFIPA is intended to be a scalable, easy-to-deploy router and parser of messages between agents using the FIPA Agent Communication Language represented as XML
The goal is to build a Mobile Agents System which is flexible, easy to extend, secure and open.
A Mobile Agent is able to travel from one system to another while executing.
Jacomma is a framework for developing network-aware reactive information agents, using the ICM agent communication infrastructure. It offers transparent ICM bindings for java, and includes a lightweight agent execution environment.
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
This project aims at creating rationally thinking agents. The agent gather information through command line or network and stores it in its memory. It uses Stanford's NLP library to understand the language statements.
Agents design supporting system for simulation models
Main task is automating the creation of simulation models of complex model.
The originalities of proposed software are explicit representation of conceptual model in the concept – attribute – relation form and applying expert system approach to transform designed ontology into agent model. Researchers develop the structure and behavior of agents using declarative approach.
Web: https://84.237.20.67/RFFI/Main.php
GASPAR implements an dialectical argumentation framework for instantiating the artificial intellect of a software agent. In this artilect, motivations are represented in mental faculties which argue why and how these motivations can be adopted.
This project is an implementation of a computational framework that addresses general-interest low-level problems such as real-time synchronization, sound communication and spatial agent mobility.