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P53 Cancer Rescue Project, University of California, Irvine , Samuel A. Danziger, Christopher Wassman, Faezeh Salehi Amiri, Roberta Baronio, Linda Hall, Rainer K. Brachmann, G. Wesley Hatfield, Peter Kaiser, Richard H. Lathrop
simple algorithm for a realtime interactive visual cortex for painting
A paint program where the canvas is the visual cortex of a simple kind of artificial intelligence. You paint with the mouse into its dreams and it responds by changing what you painted gradually. There will also be an API for using it with other programs as a general high-dimensional space. Each pixel's brightness is its own dimension. Bayesian nodes have exactly 3 childs because that is all thats needed to do NAND in a fuzzy way as Bayes' Rule which is NAND at certain extremes. NAND can be...
The Deep Email Miner Application is a software solution for the multistaged analysis of an Email Corpus. Social network analysis and text mining techniques are connected to enable an in depth view into the underlying information.
The self-executable Version 1.1 jar file will now run on Java 1.5 or higher.
A Windows executable file of Version 1.1 is also provided in the Files section.
Documentation can be found on the project homepage.
NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
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This project contains weka packages of neural networks algorithms implementations like Learning Vector Quantizer (LVQ) and Self-organizing Maps (SOM). For more information about weka, please visit http://www.cs.waikato.ac.nz/~ml/weka/
This project aims to build a suite of Natural Language Processing tools. Modules will include corpus indexing and access tools, a part-of-speech tagger, tokenisers, text classification software, etc.
This project provides cross-forge semantic search for the Qualipso Forge. It integrates A4 AdvDoc prototype (semantic search GUI and engine) with A3 homogeneous and heterogeneous cross-forge semantic search capabilities. See Qualipso.org for details
Java Decision Diagrams (BDD) libraries: JDD and JBDD
This project has been moved to bitbucket.org:
- https://bitbucket.org/vahidi/jbdd/wiki/Home
- https://bitbucket.org/vahidi/jdd/wiki/Home
It includes two libraries for working with decision diagrams:
- JBDD: a Java interface to two popular BDD libraries, CUDD and BuDDy
- JDD: a native Java library supporting BDD, Z-BDD
MARS (Multi Agent Roundbased Simulator) is a simulator for Multi Agent systems written in java.
It sets up on the eclipse platform and is realized as a set of plugins.
It was started as a project-group at University of Paderborn in 2010.
At the moment there is a second project-group using MARS.
The german documentation of first group can be found at http://www.cs.uni-paderborn.de/fileadmin/Informatik/AG-Kleine-Buening/files/ws11/pg-agents-2/Abschlussdoku-pg-1.pdf
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The objective of this project is to make available an open-source of a gridified version of the Multifactor Dimensionality Reduction (MDR) software (http://www.epistasis.org/software.html).
Analogical Modeling is an exemplar-based approach to machine learning which imitates human behavior in outcome prediction. Its design has been applied to many natural language and other phenomena which exhibit variable behavior. A Perl XS implementation is available from http://humanities.byu.edu/am/ . This project is a Java implementation of the same. For more information on Analogical Modeling, see http://en.wikipedia.org/wiki/Analogical_modeling .
This is a Java-based project for complex event extraction from text and co-reference resolution. Currently the code can read BioNLP shared task format (http://2011.bionlp-st.org/) and i2b2 Natural Language Processing for Clinical Data shared task format (https://www.i2b2.org/NLP/DataSets/Main.php). Event extraction includes finding events and the parameters for an event in a text.
The method is based on SVM but other ML algorithms can be adopted. The method details are explained in the...
The aim of ATRACO project is to contribute to the realization of trusted ambient ecologies. Interactive appliances, collaborative devices, and context aware artefacts, as well as models, services, software components are parts of ambient ecologies.
This project is being developed to be a Java based speech recognition (SR) program. In addition to the SR program itself, it includes a program which allows a user to view the sound being received by the computer. The user can manipulate this data.
This project aims to implement in java the following text mining techniques: Text Language Detection, Keywords and keyphrases extraction, Text Classification, Text Clustering, Single or multiple documents Summarization, Plagiarism Detection.
This Project is to make a robotic platform and Soft Brain for a self learning research robot.
For making it modular we are using OSGI with rosjava javacv.
Compiler optimization for code that AI generates, reuses similar substrings of code to exponentially reduce the Big-O of compile. At runtime, CodeTree objects breed, rename vars, mutate code and run it instantly. For any realtime compilable language.
The Swarm Framework was created by the Santa Fe Institute for multi-agent based simulations. The original source code was written in Objective C. This project aims to create a replacement for Swarm bindings for Java which needs native code to work.
The project includes a software, which uses an AI for autonomous sailing of a small sailing boat, equipped with various sensors and GPS. There are various methods for evaluation and improvement of sensor data, route planning, collision avoidance.
This project provides a java implementation of the Captcha project ( see http://www.captcha.net ). A CAPTCHA is a program that can generate and grade tests that: -Most humans can pass. -Current computer programs can't pass.