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This is a FreeCell solitaire game solver written in the Java. It is fast and capable - it solves all of the first million Microsoft deals in about 4 hours - 99.99% of them in less than a second, and no deal takes more than 1 minute.
Multi-agent system that helps to create fail-safe distributed storage in SOHO LAN.
Source code has been published to GitHub:
https://github.com/savermyas/JSaverStorage
Web-as-corpus tools in Java.
* Simple Crawler (and also integration with Nutch and Heritrix)
* HTML cleaner to remove boiler plate code
* Language recognition
* Corpus builder
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Thank you for your interest in Speedy Composer. Speedy Composer is an automated application for composing melodies for Speedy Net members. We recently made changes to the source code of Speedy Net, and converted it into the Python language and Django framework. Since Speedy Composer was originally written in PHP, it is not adapted to work with Speedy Net in its current form. So unfortunately we were forced to temporarily close the app Speedy Composer. But don't worry, we kept backups of all...
The FlashServer is a part of the MASSim project of the Computational Intelligence Group at the TU Clausthal, Germany and his main task is the visualization of the games as Flash videos.
Currently the FS is not in use during the Multi-Agent Contest.
A Checkers game implementation in Java that is optimized for AI's. It includes a basic GUI and a trainer for learning AI's. This started as a Checkers program for a Checkers AI contest in the Stanford EPGY 2008 summer AI course.
Compiler of a 0+ order rule system. From a ruleset using attribute value formalism a decision tree is build and java/C/C++ execution code will be generated.
Projeny (Probablistic Networks Generator in Java) is a graphical (Java SWT) front-end to BNT (Bayes Net Toolbox for Matlab). Projeny requires BNT, JMatLink and a Matlab back-end. There is no installable release package, but sourcecode is available on SVN - please check out from SVN to use Projeny. Projeny was started with BNJ as the base.
This chess program changes its strength to give the best match against you. Eventually it learns to beat you specifically through learning alogirthms. Features included transposition tables and a elementary 3-piece endgame tablebase.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
lightJacc is a small but strong grammar parser generator. It adopts a parsing strategy of its own: dynamic concurrent parsing -- which made it much stronger than LR or LL family CCs (YACC, ANTLR, etc), but still keep good performance.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.