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The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
The Pattern Recognition Analysis Project is a Java implementation of a basic multilayered backpropagation neural network, used in a color recognition and character recognition project, made for educational and experimental purposes.
Jeep is a modular, abstract and distributed evolutionnary programming core written in Java, allowing to grow autonomous agents as well a gene pool (as in genetic algorithms).
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Jaybird is java-language based, source & xml & codebyte class inter-converting tool.
You can write your Envolvable Code with it;
You can make your computer write program itself;
You can run program without compiling time;
You can manage source as data
Provides developers convenient and powerful API's that that are needed for AI based applications. This includes a GA API, an ANN API, an ERL API and a SDT API.
Scidoc N6 is a platform for collaborative research and learning based on Semantic Web standards like RDF and OWL. It supports dynamically evolving conecpt models as a foundation for various kinds of information systems.
The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Grok is a library of natural language processing components, including support for parsing with categorial grammars and various preprocessing tasks such as part-of-speech tagging, sentence detection, and tokenization.
IGLU is a Java class library designed to facilitate sharing of code among Artificial Intelligence/Information Retrieval researchers to illustrate how various problems can be solved in Java. It is developed and maintained by the IGLU Research Group.
A DAML+OIL ontology editor with constraint propagation functionality to ensure that constraints applied to properties and restrictions are correctly propagated through an ontology, and datatype management functionality for manipulating custom datatypes.
This project focuses on experiments of AI using JAVA, but with just that bit of extra effort that might make those experiments become of use for others as well.
Establishing a model of the concept of game, in order to offer a framework that might be used to simulate any kind of game.
Ultimate goal : awakening AI thanks to games.
This project aims to develop a software solution to the following issue : maintain a Ethernet 802.11 range-limited communication link between users while they move, thanks to several mobile robots acting as routers.
Extensible agent framework with the ability to perform common tasks such as notify you when you have a mail, or a message in your phone, or some web or file has change... A kind of automated webapp secretary.
A java based backgammon game with support for network games, play
on FIBS servers, and single player games against various complex backgammon AI's. Named after famous Greek who is regarded to have invented dice.
Automated MapMaker for the Diplomacy boardgame. Using Genetic Algorithms and some user-defined criteria, DipMap will try to generate a playable Diplomacy map.
CharlieBot is an artificial intelligence program written in the Java language. It is based on work from the ALICE, ANNA v7.0, and Program D v4.1.5 projects. It works on Mac OS X or any Java 1.3 VM. Charlie is a 58 year old computer enthusiast.
An object oriented framework for AI research in intelligent agents. Extensible to any information source. Graphics toolkit for visualization to view bots in real time. Extensible GUI to run bots and visualizations under common framework.
An open Gnutella network library based on GnucDNA. It is platform-independent, developer-friendly and efficient, developed in portable C++. Easy enough for the casual P2P developer and advanced enough to satisfy the research project needs.