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Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
The Behavioral Layers Library is a framework for creating AI agents.
It is based on the idea of behavior decomposition. Simple behaviors are composed together to create more complex solutions. Layers can be hierarchical & used as actions in other layers
Alife research platform to study the evolvability of different assembly-like computer languages. It's similar to Tierra and Avida but it's designed to be more general.
GAPI (pronunced gappy) is the Genetic Algorithms Programming Interface - a set of Java classes that allow users to easily integrate Genetic Algorithms into their Java programs. See "GAPI specs" in the Feature Requests forum for more info.
Provides developers convenient and powerful API's that that are needed for AI based applications. This includes a GA API, an ANN API, an ERL API and a SDT API.
Provide a safe and simple environment for network travelling "Java Agents" or "Fish" to run and propogate. Possible uses include distributed computing, searching, and whatever else.
JobHunter aims to automatically find job information from some big sites such as chinahr,51job,zhaopin and so on. JobHunter searches the email address of each job item and automatically sends a email of application text to it.
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IGLU is a Java class library designed to facilitate sharing of code among Artificial Intelligence/Information Retrieval researchers to illustrate how various problems can be solved in Java. It is developed and maintained by the IGLU Research Group.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
The Pattern Recognition Analysis Project is a Java implementation of a basic multilayered backpropagation neural network, used in a color recognition and character recognition project, made for educational and experimental purposes.
Jeep is a modular, abstract and distributed evolutionnary programming core written in Java, allowing to grow autonomous agents as well a gene pool (as in genetic algorithms).
Grok is a library of natural language processing components, including support for parsing with categorial grammars and various preprocessing tasks such as part-of-speech tagging, sentence detection, and tokenization.
Jaybird is java-language based, source & xml & codebyte class inter-converting tool.
You can write your Envolvable Code with it;
You can make your computer write program itself;
You can run program without compiling time;
You can manage source as data
Scidoc N6 is a platform for collaborative research and learning based on Semantic Web standards like RDF and OWL. It supports dynamically evolving conecpt models as a foundation for various kinds of information systems.
FIPA-OS is a component-based toolkit enabling rapid development of FIPA compliant agents. FIPA-OS supports the majority of the FIPA Experimental specifications (<a href="http://www.fipa.org">www.fipa.org</a>) and is being continuously improved.
This project focuses on experiments of AI using JAVA, but with just that bit of extra effort that might make those experiments become of use for others as well.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
A DAML+OIL ontology editor with constraint propagation functionality to ensure that constraints applied to properties and restrictions are correctly propagated through an ontology, and datatype management functionality for manipulating custom datatypes.
Establishing a model of the concept of game, in order to offer a framework that might be used to simulate any kind of game.
Ultimate goal : awakening AI thanks to games.