Showing 1531 open source projects for "java%203d"

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  • 1
    Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
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  • 2
    JLife is a Java framework for testing and playing with A-Life. The the main idea is about evolving “creatures”, that consists of chain of commands, that influence both the creature and it's environment.
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  • 3
    Lightweight backpropagation neural network in C++. The project provides a class implementing a feedforward neural network, and a class for easily train it. It is highly customizable to manage your problem and comes with a simple graphical interface.
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  • 4
    The mobile reasoner Pocket KrHyper is an automated theorem proving library for first order logic (and description logic) running on J2ME (Mobile Java) phones.
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  • 5
    JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
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  • 6
    JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
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  • 7
    Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
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  • 8
    A robust Genetic Algorithms Java Framework, whichs supports individuals exchange between islands through JMX. Including demos to solve the SAT and TSP problems.
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  • 9
    This library provides a network abstraction layer for heterogenous large scale modular systems. It supports clearly specified interface definitions for communication between modules, while maximizing module indendence and adaptability.
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  • 10
    Warwick Maze Courseware
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  • 11
    MAIF is developed in Java 5 (especially Generics) and aims at building AI algorithms, by concentrating onto the mapping of real-world problems, while abstracting from their inner working. It can be extended with new algorithms and problem representations.
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  • 12
    JResolution is a simple, flexible, easily-maintained Java program for resolution-theorem proving which allows re-configurations for the various restrictions of the resolution-rule as determined by an (expert) user.
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  • 13
    It is an universal language translator and written in Java. All languages are translated to an unique language (interlingua) and generate any native language from the interlingua. The wordbooks are XML. It use the context of a text, rules and a grammar.
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  • 14
    OJBot is a program to provide an open framework for creating a multi-protocol bot. The goal is to remain simple and open ended. The main framework will be written in Java.
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  • 15
    A small but extensible Java based "embedded lisp"- derives from the 1960 Mc Carthy Lisp a new consequently functional, dynamically scoped dialect enriched by modern features (pattern matching, parallel processing, implicit lex. closures etc).
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  • 16
    Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning. Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
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  • 17
    SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.
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  • 18
    Framework for Java source code analysing, program comprehension and automating software quality. Source code visualisation provided.
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  • 19
    Diagram (JGraph) driven simulator. Bondgraphs > nonlinear differantial system > plot: implemented for economics and ecology. Network analysis: emergy propagation implemented. Would also fit for electronics, mechanics, cost, GWP, footprint analysis.
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  • 20
    A programming game in Beta. Binaries are available for Windows. Versions for POSIX/C++ compatible platforms are planned.
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  • 21
    The Macro Agent Transport Event-based Simulator (MATES) is intended to efficiently investigate the behavior of distributed agent based systems over mobile ad hoc networks (MANETs). MATES provides an expandable environment for agent-based system testing.
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  • 22
    MIC* comes with a new vision of multi-agent system engineering: The multi-agent system is devided explicitly into two dimensions: the deployment environment and the autonomous agents. MIC* is an algebraic model of a deployment environment (container of a
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  • 23
    Java agent-based environment. J2EE 1.3 compliant application suite.
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  • 24
    A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
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  • 25
    B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
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