The aim of this project is to produce a software that will content two modules :
- the first one will allow to conduct simulations of social behavior,
- the second one will be able to produce philosophical considerations.
The versionversion will be i
Mainly include the codes of genetic algorithm, interative genetic algorithm, that are written in Java Applcations also included such as function optimization, simple fashion design optimization, face optimization and so on
An open source java class library for deduction rules. It provides an infrastructure for defining, managing and querying rule bases and facts. Use rete.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
Toroid experiment is a try to create a model of life where animals evolving driving by genetic algorithms and each animal has it's own brain which is a neural network. For detailed description look at project page http://toroid-world.sourceforge.net
POGG (Programação Orientada a Gráficos de Gantt) é um modelo de programação que permite a distribuição de tarefas num Sistema Multiagente (SMA) criado com a plataforma JADE (Java Agent DEvelopment Framework), formando uma grade computacional.
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The purpose of this project is to develop ontology-based tools for the study of animal behavior (ethology). The goal is not to produce a general ontology or editor, but comparative methods
and (behavior) data entry tools (ethontos and owlwatcher).
Database Driven RoboCup Rescue Server is a version of RoboCup Rescue Server (https://sourceforge.net/projects/roborescue/) which uses a database to store the simulation data in order to simulate a very large number of agents.
Este projeto objetiva a criação de um Toolbox para utilização de algoritmos de Computação Bioinspirada. O Toobox oferece uma vasta coleção de algoritmos de ferramentas para o projeto de Algoritmos Genéticos e Redes Neurais.
Compiler of a 0+ order rule system. From a ruleset using attribute value formalism a decision tree is build and java/C/C++ execution code will be generated.
A demonstration of the result of using an agent based approach in software. Shows a swarm of icons representing agents that follow user selected rules.
Security is a subject of major concern in mobile agents. This project provides a security framework that allows the protection of mobile agents from third parties. A self-protected approach, where the agents themselves manage the process, is used.
This software is related to ST-Guide project, an initiative arisen at the Institute of Computing of State University of Campinas (IC-UNICAMP) to solve the practice guideline formalization and implementation problems.
RASCALLI stands for "Responsive Artificial Situated Cognitive Agents that Live and Learn on the Internet". The primary goal is to develop software agents that assist their users in finding relevant information on the Internet.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.