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The aim of the project is to build multi-agent distributed system for modeling the Instant Payment Flow concept. The system allows to set-up business money-transfer transactions with continuous flow of money depending on goods flow
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
Using agent technology JAMAS (Java Awareness Multi-Agent System) tries to assist distributed programmers in coordinating parallel development of Java code. E-JAMAS implements JAMAS and it’s features as a plug-in for the Eclipse platform.
OJBot is a program to provide an open framework for creating a multi-protocol bot. The goal is to remain simple and open ended. The main framework will be written in Java.
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MIC* comes with a new vision of multi-agent system engineering: The multi-agent system is devided explicitly into two dimensions: the deployment environment and the autonomous agents. MIC* is an algebraic model of a deployment environment (container of a
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
DIET Agents is a lightweight, scalable and robust multi-agent platform in Java. It is especially suitable for rapidly developing P2P prototype applications and/or adaptive, distributed applications that use bottom-up, nature-inspired techniques.
Java library devoted to handle Genetic Algorithms and Classifier Systems. It has been engineered to be used into agent based simulation models and to search bounded optimal solutions in wide solution spaces. It runs on distributed clusters.
The Parameter Tuning Unity (PTU) aims to adapt the parameters of ever connected multi-agents system, or expert system with a plugged optimization heuristic likes the descent of gradient for instance.
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PAiN Mud codebase is a new MUD codebase written in Java. It provides general purpose persistence engine (PAiN DB) and ability of dynamic code reloading.
HeRMeS is a multi-platform communication tool providing Ready-Made Speech for disabled persons. It allows users to write through pictures and words, and read the sentences created with text-to-speech technology.
The SLIE agent modelling software allows researchers in MAS (Multi-Agent Systems) to build simulations of MASes with a view to exploring design problems relating to scalability and robustness using techniques from ecology, biology and economics.
IDEAL means Information DEALer. A System wich provides the news and articles which the user wants. Using Tomcat, Struts, Java, MySQL an AgentSystem, Clustering, TF/IDF, Document Parser and it is multi user able.
The Aikernel is an intelligence server and cell runtime environment that uses natural language processing and other pattern matching with Activators, Contexts, Concepts to allow multi tasking between installed cells.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
A .Net Library that lets you make full use of multi-core and multiprocessor computers. It is very efficient, and easily integrated into existing applications. It is modeled after the Parallel FX usage model, and is faster than the PFX too.