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GLD is a traffic flow simulator which can be used to evaluate the performance of AI
traffic light controller algorithms and colearning navigation algorithms for cars. It
is a discrete simulation which is designed to be easy to expand.
Algernon is a rule-based reasoning engine written in Java. It allows forward and backward chaining across Protege knowledge bases. In addition to traversing the KB, rules can call Java functions and LISP functions (from an embedded LISP interpreter)
The Generation5 Java Development Kit (JDK) enables users to create demonstration programs and applets for a wide variety of Artificial Intelligence and Artificial Life paradigms.
Agentbeats - A music generator experiment with the purpose of creating rhythms and melodies using artificial intelligence/life and connexionist paradigms.
Set of Java packages to apply Genetic Algorithms to any kind of problem. Various genetic operators are implemented and an example shows of how the system could be applied to digital circuit evolution.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
nn-utility is a neural network library for C++ and Java. Its aim is to simplify the tedious programming of neural networks, while allowing programmers to have maximum flexibility in terms of defining functions and network topology.
The Semantic Web Assistant combines the capabilities of production rule systems with RDF data on the Semantic Web. It lets users define rules that work with RDF data in order to carry out actions like e-mail notification etc.
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Java based system for creating Bio-Musical Worlds. Investigating the use of AI (flocking,A-Life, Genetic Algorithms, Neural Networks) and other bio-modelling techniques for the creation and evolution of musical landscapes.
Solving the travelling salesman problem with genetic (evolutionary) algorithms. The distance calculations are based on geographical coordinates. The progress of the algorithm is visualized with a geo-map and some statistics.
An Evolution Simulator of Single Cells in a Pond. This shows a crosssection of
water with sun shining from above. A single cell is dropped in and has various genes. The cells multipy and evolve. See Files above for download and screenshot.
The aim of the project ist to build a soccer team for the RoboCup Simulation Leage ontop the JIAC Java-based Intelligent Agent Componentware. The key technology are
intelligent software agents.
A utility to extract data from RDBMSs and convert into .arff file format required by WEKA data mining tool set, both interactive wizard and batch working modes.
This is a artificial life project.
the goal is to simulate the evolution of micro-organisms.
It uses neural networks to simulate the brain of each of those micro-organisms.
It's written in JAVA, and uses the Joone librarie
The SLIE agent modelling software allows researchers in MAS (Multi-Agent Systems) to build simulations of MASes with a view to exploring design problems relating to scalability and robustness using techniques from ecology, biology and economics.
A java based neural network framework. The Auratus network is built around an XML messaging system, allowing for a complete MVC design. Additionally, Auratus networks are constructed and at the node/edge level, allowing for advanced topologies.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
JIMHR or "Java Interactive Mathematical Handwriting Recognizer" as
the name suggests is the online handwriting recogition system that
specializes in mathematical domain. It processes a user's handwriting
through mouse or stylus pen and outputs the c
Alife research platform to study the evolvability of different assembly-like computer languages. It's similar to Tierra and Avida but it's designed to be more general.
The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.